Build guide
Face (Shadowrun 6th Edition)
The voice of the team and the reason the job pays: negotiation, cover identities, and a contact list worth more than the gear.
The starting sheet
Every number this build starts with. Take it as your own and change anything, nothing here is locked.
Identity
- Metatype
- Elf
- Archetype
- Face
- Magic or Resonance
- Mundane
- Background
- The voice of the team, and the reason the job pays.
Attributes
Core attributes
- Body (BOD)
- 3
- Agility (AGI)
- 4
- Reaction (REA)
- 3
- Strength (STR)
- 2
- Willpower (WIL)
- 4
- Logic (LOG)
- 3
- Intuition (INT)
- 4
- Charisma (CHA)
- 6
Special attributes
- Edge (EDG)
- 5
Skills
Combat & physical
- Firearms
- 3
- Athletics
- 2
- Stealth
- 2
- Perception
- 4
Technical
- Electronics
- 2
- Piloting
- 2
Social
- Con
- 6
- Influence
- 6
Recommended choices
Archetype
Face
Metatype (common fit)
Elf or Human
Core Attributes
Charisma + Edge
Core Skills
Con + Influence
Priorities
- Charisma is your whole build. Everything else supports it.
- Spend on Edge: the Face is the one who most often needs a reroll to matter.
- Contacts are a stat. Buy them like one.
Play tips
- Negotiate the payout before the run, every time. That is your damage output.
- Cover identities are cheaper than firefights, and last longer.
- You get the team into rooms the samurai would have to shoot into.