GM resource
Encounters for Cyberpunk RED
Building scenes that challenge without stalling. Cyberpunk RED encounters work when there's a real decision inside them, not just a roll to resolve: Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost.
Checklist
- Give the encounter a win condition beyond 'reduce the enemy to zero.'
- Vary what the opposition is trying to do, not just how tough it is.
- Use the dice to create swings, not a predictable grind.
- State what changes in the world if the players lose this encounter.
Common pitfalls
- Encounters with only one way to win
- No stakes if the fight goes badly
- Reusing the same enemy shape every session