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GM resource

Prep checklist for Cyberpunk RED

What to prep (and what to skip) before sessions. Prep for Cyberpunk RED should spend more time on hooks and consequences than on mechanics: Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost.

Checklist

  • Write the scene's pressure and at least two ways it can go before the table sits down.
  • Prep just enough mechanical detail that a roll resolves at the table without a rules lookup: Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost.
  • List NPC names, wants, and one secret each so improvised scenes have something to reach for.
  • Decide what happens if the players ignore the plan entirely.
Common pitfalls
  • Prepping a plot instead of a situation
  • Over-detailing mechanics no one will roll this session
  • No answer ready for 'what if they don't take the hook'

Keep sessions moving

Use quick pages, then get back to the scene.