GM resource
Prep checklist for Cyberpunk RED
What to prep (and what to skip) before sessions. Prep for Cyberpunk RED should spend more time on hooks and consequences than on mechanics: Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost.
Checklist
- Write the scene's pressure and at least two ways it can go before the table sits down.
- Prep just enough mechanical detail that a roll resolves at the table without a rules lookup: Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost.
- List NPC names, wants, and one secret each so improvised scenes have something to reach for.
- Decide what happens if the players ignore the plan entirely.
Common pitfalls
- Prepping a plot instead of a situation
- Over-detailing mechanics no one will roll this session
- No answer ready for 'what if they don't take the hook'