GM resource
Encounters for Draw Steel
Building scenes that challenge without stalling. Draw Steel encounters are tactical set pieces. Geometry, forced movement, and the three-tier result are the levers, not HP attrition.
Checklist
- Build maps with cover, elevation, hazards, and at least one chokepoint.
- Pick enemy roles (artillery, brute, skirmisher) so power rolls hit different defenses.
- Use forced movement to threaten heroic-resource economies.
- Set the win condition, objective, not enemy HP.
Common pitfalls
- Open rooms with mob fights
- Same role × 4 enemies
- Ignoring conditions and edges/banes