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GM resource

Prep checklist for Vampire: The Masquerade 5th Edition

What to prep (and what to skip) before sessions. Prep for Vampire V5 should spend more time on hooks and consequences than on mechanics: VTM V5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, and watch for criticals on 10s. Hunger dice add personal-horror volatility (messy criticals and bestial failures).

Checklist

  • Write the scene's pressure and at least two ways it can go before the table sits down.
  • Prep just enough mechanical detail that a roll resolves at the table without a rules lookup: VTM V5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, and watch for criticals on 10s. Hunger dice add personal-horror volatility (messy criticals and bestial failures).
  • List NPC names, wants, and one secret each so improvised scenes have something to reach for.
  • Decide what happens if the players ignore the plan entirely.
Common pitfalls
  • Prepping a plot instead of a situation
  • Over-detailing mechanics no one will roll this session
  • No answer ready for 'what if they don't take the hook'

Keep sessions moving

Use quick pages, then get back to the scene.