Problem → workflow → tool
Forgetting XP spends in Mage: The Ascension 20th Anniversary
Track changes over time so you can always explain what you bought and why. Use the links below to apply the workflow in Mage: The Ascension 20th Anniversary and keep it consistent across sessions.
Workflow (do this first)
- Log XP gained at session end, amount plus source (session award, milestone, downtime training).
- When you spend, record both the rating change AND the in-fiction reason for it.
- Save the entry with a timestamp so the GM can audit history later.
- Mark a rollback flag while you’re unsure, easier to reverse than to reconstruct.
Roll loop reminder (Mage)
Mage (M20) is a dice pool game where your magical capability is expressed through Arete and Spheres. Coincidental vs Vulgar magic changes risk (Paradox).
Example: A coincidental effect is explainable; a vulgar effect is obviously impossible and carries higher risk.
Key facts
- 9 Spheres: Correspondence, Entropy, Forces, Life, Matter, Mind, Prime, Spirit, Time
- 9 Traditions: Order of Hermes, Verbena, Virtual Adepts, Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Sons of Ether
- Arete system: Determines maximum Sphere dots usable in effects
- Paradox mechanics: Accumulates from Vulgar magic
- Coincidental vs Vulgar magic: Coincidental generates less Paradox
- Quintessence: Fuels magical effects
Common mistakes
- Mistake: Spending XP in your head and updating dots later. Fix: Log the spend the moment the GM approves it; an unsourced dot is an audit failure.
- Mistake: Tracking totals but not what each spend bought. Fix: Every spend gets a one-line reason, "raised Athletics to 3 after the rooftop chase."
Context (system overview)
Mage: The Ascension 20th Anniversary Edition is a tabletop RPG where you play as Awakened mages who can bend reality through the Spheres. As a mage, you belong to a Tradition (like the Order of Hermes, Verbena, or Virtual Adepts) and use your understanding of reality to cast magic, all while managing Paradox and Consensus.