Problem → workflow → tool
Keeping campaign notes in Werewolf: The Apocalypse 5th Edition
Keep sessions, characters, and notes in one place so your table stays aligned. Use the links below to apply the workflow in Werewolf: The Apocalypse 5th Edition and keep it consistent across sessions.
Workflow (do this first)
- Create the campaign in one tool, single source of truth for the table.
- After each session: one-paragraph recap plus any rules calls the GM made.
- NPC log: name, faction, motivation, one line each is enough to keep continuity.
- Tag scenes with the characters present so you can search by player or PC later.
Roll loop reminder (Werewolf)
Werewolf W5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, with criticals on paired 10s. Rage dice replace part of your pool and can push results brutal, power at the cost of control.
Example: Two 10s make a critical; if Rage dice drove it, the win comes with the wolf off the leash.
Key facts
- 5 Auspices: Ahroun, Galliard, Philodox, Ragabash, Theurge
- Tribe system: Cultural affiliations like Black Furies, Silver Fangs, Hart Wardens, Ghost Council, Galestalkers
- Renown system: Glory (combat), Honor (tradition), Wisdom (spirit)
- 5 Forms: Homid, Glabro, Crinos, Hispo, Lupus
- Gift system: Auspice and Tribe-based powers
- Rage mechanics: Fuels transformations and combat
Common mistakes
- Mistake: Notes in a Discord chat nobody can find next week. Fix: Persistent campaign space, searchable, ordered by session, linked to characters.
- Mistake: Per-player notes that don’t share. Fix: One shared timeline; private side-notes are fine, but the canonical recap is communal.
Context (system overview)
Werewolf: The Apocalypse 5th Edition is a tabletop RPG where you play as Garou, werewolves fighting against the corruption of the Wyrm. As warriors of Gaia, you balance your human side with your wolf nature, tracking Renown, wielding Gifts, and maintaining your connection to the spirit world.