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Rolling dice online in Mage: The Ascension 20th Anniversary

Use a system-accurate roller so results match the game’s mechanics. Use the links below to apply the workflow in Mage: The Ascension 20th Anniversary and keep it consistent across sessions.

Workflow (do this first)

  1. Pick the roller that matches the system, pool, percentile, exploding d6, 2d12 Hope/Fear, etc.
  2. Set difficulty / DV / target before pressing roll, not after.
  3. Apply modifiers inside the roll, not as re-rolls or after-the-fact tweaks.
  4. Save the roll to history so the table can audit crits and botches later.
Roll loop reminder (Mage)

Mage (M20) is a dice pool game where your magical capability is expressed through Arete and Spheres. Coincidental vs Vulgar magic changes risk (Paradox).

Example: A coincidental effect is explainable; a vulgar effect is obviously impossible and carries higher risk.

Key facts

  • 9 Spheres: Correspondence, Entropy, Forces, Life, Matter, Mind, Prime, Spirit, Time
  • 9 Traditions: Order of Hermes, Verbena, Virtual Adepts, Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Sons of Ether
  • Arete system: Determines maximum Sphere dots usable in effects
  • Paradox mechanics: Accumulates from Vulgar magic
  • Coincidental vs Vulgar magic: Coincidental generates less Paradox
  • Quintessence: Fuels magical effects

Common mistakes

  • Mistake: Using a generic 1d20 roller for a pool or percentile system. Fix: Pick the system-specific roller, pools, hunger, sanity loss, and crits all key off it.
  • Mistake: Re-rolling until you like the result. Fix: One roll per intent; if you want another attempt, change position, resources, or stakes first.

Context (system overview)

Mage: The Ascension 20th Anniversary Edition is a tabletop RPG where you play as Awakened mages who can bend reality through the Spheres. As a mage, you belong to a Tradition (like the Order of Hermes, Verbena, or Virtual Adepts) and use your understanding of reality to cast magic, all while managing Paradox and Consensus.

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