Problem → workflow → tool
Sharing sheets with the GM in Mage: The Ascension 20th Anniversary
Share your character cleanly so the GM can review without screenshots or spreadsheets. Use the links below to apply the workflow in Mage: The Ascension 20th Anniversary and keep it consistent across sessions.
Workflow (do this first)
- Finalize before sharing, leave WIP fields blank, not half-filled.
- Toggle the sheet to a shareable link (or share with the GM by handle).
- Send the link, not a screenshot or PDF, the GM needs to read derived values.
- Update in place when the GM approves changes; the link stays the same.
Roll loop reminder (Mage)
Mage (M20) is a dice pool game where your magical capability is expressed through Arete and Spheres. Coincidental vs Vulgar magic changes risk (Paradox).
Example: A coincidental effect is explainable; a vulgar effect is obviously impossible and carries higher risk.
Key facts
- 9 Spheres: Correspondence, Entropy, Forces, Life, Matter, Mind, Prime, Spirit, Time
- 9 Traditions: Order of Hermes, Verbena, Virtual Adepts, Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Sons of Ether
- Arete system: Determines maximum Sphere dots usable in effects
- Paradox mechanics: Accumulates from Vulgar magic
- Coincidental vs Vulgar magic: Coincidental generates less Paradox
- Quintessence: Fuels magical effects
Common mistakes
- Mistake: Sending a screenshot of the sheet. Fix: GMs can’t read tiny stats or check derived math from a JPG, share the live link.
- Mistake: Five players, five formats (Google Sheets, PDF, Notion, Discord). Fix: Pick one shared format so reviews are quick and consistent.
Context (system overview)
Mage: The Ascension 20th Anniversary Edition is a tabletop RPG where you play as Awakened mages who can bend reality through the Spheres. As a mage, you belong to a Tradition (like the Order of Hermes, Verbena, or Virtual Adepts) and use your understanding of reality to cast magic, all while managing Paradox and Consensus.