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Rules reference

Character creation in Draw Steel

Creation steps and common decision points. Draw Steel is a heroic tactical RPG by MCDM Productions that uses a 2d10 Power Roll system with tier-based results. Characters are defined by their ancestry, culture, career, class, and kit. The game emphasizes cinematic combat, meaningful character choices, and a world where heroes stand against overwhelming darkness.

Key points

Use this as a checklist, then build your character in RPG Stack.

Key facts
  • 2d10 Power Roll with 3 tiers: Tier 1 (≤11), Tier 2 (12-16), Tier 3 (17+)
  • 9 classes: Censor, Conduit, Elementalist, Fury, Null, Shadow, Tactician, Talent, Troubadour
  • 12 ancestries: Devil, Dragon Knight, Dwarf, Hakaan, High Elf, Human, Wode Elf, and more
  • 5 characteristics: Might, Agility, Reason, Intuition, Presence
  • Edge & bane system: one edge is +2, one bane is -2; a double edge or bane shifts the tier instead of stacking further
  • Kit system: Equipment loadouts that define your combat style
Creation order (from system.json)
  1. Choose an Ancestry (determines innate traits and ancestry abilities)
  2. Choose a Culture (Environment, Organization, and Upbringing determine languages and skills)
  3. Choose a Career (your life before becoming a hero, grants a career skill)
  4. Choose a Class (your heroic role, determines abilities and features)
  5. Choose a Subclass (specialization within your class)
  6. Choose a Kit (combat loadout that provides bonuses to stats and damage)
  7. Set Characteristics (assign Might, Agility, Reason, Intuition, Presence)
  8. Choose Skills (select trained skills from the skill list)
  9. Calculate Derived Stats (Stamina, Recoveries, Speed, Stability)
Examples
Example: Concept first

Start with a simple concept (role + vibe), then choose attributes/skills that support it. You can fill details later.

Example: One signature move

Make sure your sheet supports a signature action you want to do often (investigate, intimidate, hack, heal, etc.).

Common mistakes
  • Mistake: Skipping concept and getting lost in options. Fix: Pick a role, pick 2 strengths, pick 1 weakness, then fill details.
  • Mistake: Not aligning your sheet with the campaign. Fix: Ask what kind of scenes you’ll play (combat, investigation, politics) and build for that.

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