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Cyberpunk RED skill
Accounting
Key facts
- Stat
- INT
- Category
- education
- Linked Stat
- INT
- Resolution
- 1d10 plus INT plus skill level against a DV set by the situation. A natural 10 lets you roll again and add, a natural 1 makes you roll again and subtract.
- Typical use
- tracing a payment, auditing a corporate ledger, or finding the discrepancy that points at an embezzler.
Overview
Accounting is the skill of following money through a paper trail. In a city where every corporation hides its real cost centers and every fixer skims, the person who can read a ledger finds the lie before it finds them. It covers bookkeeping, auditing, tax and invoice work, and the quiet art of noticing that a payment is a day early or a figure is too round. At the table it turns a stack of records into a lead, and it is the legitimate-looking cover story for a surprising number of infiltrators.
How it works
Category: Education
Tips and playstyle
Best for: Fixers, Execs, Medias chasing a story, and any Netrunner who wants to know which accounts are worth the run. Character concepts: Corporate auditor with a conscience, fixer's bookkeeper, forensic accountant, clerk who knows where the bodies are filed. Synergies: Business tells you what a deal should look like, Accounting tells you what it does look like, and Bureaucracy gets you into the records room.
Frequently asked questions
Is Accounting only useful for Execs?
No. Anyone who needs to follow money, hide a payout, or check whether an employer can afford what they promised can use it. Execs and Fixers use it most.
Can Accounting replace a hacking run?
Sometimes. Paper and permitted-access records can answer the same question without tripping ICE, which makes the skill a quiet alternative when the data is not locked down.
How high should I take it at creation?
Skills cap at 6 during character creation and 10 afterwards. Take it high if it defines your role, and around 2 to 3 if it is a supporting talent.