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Cyberpunk RED skill
Business
Key facts
- Stat
- INT
- Category
- education
- Linked Stat
- INT
- Resolution
- 1d10 plus INT plus skill level against a DV set by the situation. A natural 10 lets you roll again and add, a natural 1 makes you roll again and subtract.
- Typical use
- evaluating a deal, running a front business, or working out what a rival corporation will do next.
Overview
Business is the working knowledge of commerce: pricing, negotiation structure, supply chains, and the way a company makes decisions. It lets a character size up a deal, read a competitor, and find the leverage in a contract. In a setting run by corporations, the person who understands how they think can predict their moves, find their pressure points, and sell them exactly what they want to buy at the price they will pay.
How it works
Category: Education
Tips and playstyle
Best for: Execs first, then Fixers, Medias, and any character who runs a business or front. Character concepts: Startup founder turned fixer, corporate strategist gone freelance, black-market wholesaler, investigative business reporter. Synergies: Trading is about the haggle in the room, Business is about the structure behind it, and Persuasion closes the conversation once you know what the other side needs.
Frequently asked questions
How is Business different from Trading?
Trading is the person-to-person art of buying and selling. Business is the larger picture of markets, contracts, and company behavior.
Does an Exec need it?
Usually. An Exec's role is built on corporate standing, and Business is what lets them use that standing on purpose.
How high should I take it at creation?
Skills cap at 6 during character creation and 10 afterwards. Take it high if it defines your role, and around 2 to 3 if it is a supporting talent.