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Cyberpunk RED skill
Criminology
Key facts
- Stat
- INT
- Category
- education
- Linked Stat
- INT
- Resolution
- 1d10 plus INT plus skill level against a DV set by the situation. A natural 10 lets you roll again and add, a natural 1 makes you roll again and subtract.
- Typical use
- reading a crime scene, profiling an offender, or predicting how an investigation will unfold.
Overview
Criminology is the study of crime from both sides: how offenders plan and hide, and how investigators find them. It lets a character read a scene, recognize a method, and guess what the next target will be. For a Lawman it is the foundation of investigation. For a runner it is the knowledge that tells you how the police will respond, and which part of your plan leaves the clearest trail.
How it works
Category: Education
Tips and playstyle
Best for: Lawmen first, then Medias, Fixers, and any runner who wants to stay a step ahead of the police. Character concepts: Homicide detective, crime reporter, ex-gang member turned consultant, forensic analyst for hire. Synergies: Deduction turns clues into conclusions, Criminology tells you what kind of clues to expect, and Perception finds them in the first place.
Frequently asked questions
Is Criminology only for Lawmen?
No. Criminals use it to avoid leaving the evidence it teaches investigators to find.
Does it replace Perception at a scene?
No. Perception notices details, Criminology explains what they mean once you have them.
How high should I take it at creation?
Skills cap at 6 during character creation and 10 afterwards. Take it high if it defines your role, and around 2 to 3 if it is a supporting talent.