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- /Pick Pocket
Cyberpunk RED skill
Pick Pocket
Key facts
- Stat
- TECH
- Category
- technique
- Linked Stat
- TECH
- Resolution
- 1d10 plus TECH plus skill level against a DV set by the situation. A natural 10 lets you roll again and add, a natural 1 makes you roll again and subtract.
- Typical use
- lifting an item from a target, planting something unseen, or taking a key card in a crowd.
Overview
Pick Pocket is the skill of taking things from other people without them noticing, and its cousin, planting items on them. It relies on quick hands, misdirection, and a sense of the right moment. On a crowded street or in a packed club it is the difference between a lucky score and a bad ending, and a skilled thief can lift a data shard, a wallet, or a key card before the owner feels a thing.
How it works
Category: Technique
Tips and playstyle
Best for: Fixers, Nomads, street-level Solos, and any character who works the crowd. Character concepts: Street thief, club-scene fixer, magician turned burglar, kid who learned in the Combat Zone. Synergies: Stealth hides you, Pick Pocket takes the item, and Conceal/Reveal Object keeps it on you once it is yours.
Frequently asked questions
What happens if I fail?
The target may notice, and a crowd can turn quickly. Failure usually costs you the score and draws attention.
Can it plant something as well as take it?
Yes. The same sleight of hand covers slipping an item into a pocket or a bag.
How high should I take it at creation?
Skills cap at 6 during character creation and 10 afterwards. Take it high if it defines your role, and around 2 to 3 if it is a supporting talent.