
What you can do with RPG Stack
Editable character sheet
Fill your sheet digitally and keep it organized across sessions.
Progress tracking
Track growth over time with history and progression-friendly workflows.
Shareable
Make characters public (if you want) and share links with your table.
Daggerheart character sheet: every box explained
The Daggerheart character sheet centers on six traits (paired into three domains), the Hope/Fear dual-die mechanic, and domain cards that define your abilities. Every roll is 2d12: the higher die determines Hope or Fear.
Character identity
- ancestry
Your character's species or heritage, granting a unique ancestry feature.
How to fill: Choose from the ancestry list (Human, Elf, Dwarf, Halfling, Orc, etc.). Each grants a passive or active ability.
Example: Firbolg
- community
Where your character grew up. Grants a community feature that reflects your upbringing.
How to fill: Pick a community that fits your backstory. Each gives a social or practical ability.
Example: Highborne
- class
Your adventuring role, which determines your subclass, domain card access, hit points, and core features.
How to fill: Choose one of the nine classes (Bard, Druid, Guardian, Ranger, Rogue, Seraph, Sorcerer, Warrior, Wizard).
Example: Guardian
- foundation
A background feature that combines your ancestry, community, and class into a starting kit of traits and items.
How to fill: Selected during class setup. Defines your initial domain cards and starting equipment.
Example: Stalwart Protector
- concept
A brief description of who your character is and what drives them.
How to fill: Write 1-2 sentences capturing personality and motivation.
Example: A retired soldier who now guards travelers on the Ember Road
Traits
- agility
Speed, reflexes, and nimbleness. Paired with Strength in the body domain.
How to fill: Assign a modifier from your class spread (typically -1 to +4). Added to rolls involving quick movement, dodging, or acrobatics.
Example: +1
- strength
Physical power and endurance. Paired with Agility in the body domain.
How to fill: Assign a modifier from your class spread. Added to rolls involving lifting, breaking, or resisting physical effects.
Example: +3
- finesse
Precision, dexterity, and sleight of hand. Paired with Instinct in the grace domain.
How to fill: Assign a modifier from your class spread. Added to rolls involving careful manipulation, ranged attacks, or stealth.
Example: +0
- instinct
Gut feeling, awareness, and reaction speed. Paired with Finesse in the grace domain.
How to fill: Assign a modifier from your class spread. Added to rolls involving perception, intuition, or quick reactions.
Example: +2
- knowledge
Learning, memory, and analytical thinking. Paired with Presence in the mind domain.
How to fill: Assign a modifier from your class spread. Added to rolls involving lore, investigation, or magical theory.
Example: +1
- presence
Force of personality, charm, and willpower. Paired with Knowledge in the mind domain.
How to fill: Assign a modifier from your class spread. Added to rolls involving social influence, inspiration, or mental resistance.
Example: +2
Combat
- HP
Hit Points: how much damage you can take before going down.
How to fill: Set by your class (each class has a base HP). Track current HP during play.
Example: 18 (Guardian base)
- stress
Mental and emotional strain. Taking stress fills boxes; when full, you are Shaken and must mark an armor slot or HP.
How to fill: Starts at 0. Max stress is set by your class (typically 4-6). Track during play.
Example: 0/5
- evasion
How hard you are to hit. Enemies must meet or beat your Evasion to deal damage.
How to fill: Base Evasion is set by your class and modified by armor. Higher is better.
Example: 12
- armorScore
Armor slots that absorb damage before it hits HP. Each slot absorbs a fixed amount once, then is spent.
How to fill: Set by your equipped armor. Mark slots as they absorb hits.
Example: 3 slots (heavy armor)
- proficiency
A bonus added to rolls with weapons or tools you are proficient with.
How to fill: Derived from your class level. Increases as you level up.
Example: +2
Domain cards
- domainCards
Cards from your class domains that grant special abilities, spells, and features.
How to fill: Choose cards from your class's available domains during creation. You gain more at higher levels.
Example: Shield of Faith, Steadfast Strike
Experiences
- experiences
Narrative backgrounds that grant a bonus die (d6) when relevant to a roll.
How to fill: Write 2-3 short phrases describing what your character has done or knows. When an experience applies, add +1d6 to the roll.
Example: Veteran of the Border Wars, Trained at the Healer's College
Equipment
- equipment
Weapons, armor, and adventuring gear your character carries.
How to fill: Start with class and foundation equipment. Track gold and item slots during play.
Example: Longsword (d10), heavy armor (3 slots), shield, rope
Connections
- connections
Relationships with other PCs and NPCs that provide roleplay hooks and mechanical bonds.
How to fill: Write a one-line connection to each other PC. Connections can be invoked for Hope tokens.
Example: I owe Kira a life debt from the siege of Thornwall
About Daggerheart
Daggerheart is a heroic fantasy tabletop RPG by Darrington Press that uses a unique 2d12 Hope and Fear dice system. Players create heroes defined by their ancestry, community, class, and subclass, then embark on adventures where narrative control shifts between players and the GM based on which die rolls higher.