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Draw Steel Characteristics
Draw Steel has 5 characteristics: Might (MGT), Agility (AGL), Reason (RSN), Intuition (INU), Presence (PRS). The table below compares abbreviation & derived stats for each characteristic. Open any characteristic for full rules, then build your character.
Characteristics at a glance
| Characteristic | Abbreviation | Derived Stats | Summary |
|---|---|---|---|
| Might (MGT) Physical power, endurance, and brute force. | MGT | Melee attacks, Intimidation, Climbing, Swimming, Lifting | Physical power, endurance, and brute force. |
| Agility (AGL) Speed, reflexes, coordination, and nimbleness. | AGL | Ranged attacks, Stealth, Acrobatics, Initiative, Riding | Speed, reflexes, coordination, and nimbleness. |
| Reason (RSN) Logic, memory, deduction, and technical knowledge. | RSN | Arcane abilities, Crafting, History, Tactics, Engineering | Logic, memory, deduction, and technical knowledge. |
| Intuition (INU) Awareness, instinct, empathy, and connection to the natural and supernatural. | INU | Perception, Healing, Nature, Tracking, Reading people | Awareness, instinct, empathy, and connection to the natural and supernatural. |
| Presence (PRS) Force of personality, leadership, charm, and social influence. | PRS | Persuasion, Leadership, Performance, Deception, Inspiration | Force of personality, leadership, charm, and social influence. |
Might (MGT)
Physical power, endurance, and brute force.
Agility (AGL)
Speed, reflexes, coordination, and nimbleness.
Reason (RSN)
Logic, memory, deduction, and technical knowledge.
Intuition (INU)
Awareness, instinct, empathy, and connection to the natural and supernatural.
Presence (PRS)
Force of personality, leadership, charm, and social influence.
Overview
All 5 characteristics in Draw Steel, with what each one gives your character. Open any characteristic for its full rules, tips, and FAQ.
All characteristics
Might (MGT) - Physical power, endurance, and brute force. Used for melee attacks, feats of strength, and resisting physical effects.
Agility (AGL) - Speed, reflexes, coordination, and nimbleness. Used for ranged attacks, stealth, and acrobatic feats.
Reason (RSN) - Logic, memory, deduction, and technical knowledge. Used for recalling lore, crafting, and problem-solving.
Intuition (INU) - Awareness, instinct, empathy, and connection to the natural and supernatural. Used for perception, healing, and reading people.
Presence (PRS) - Force of personality, leadership, charm, and social influence. Used for persuasion, intimidation, and performance.
Frequently asked questions
How many characteristics does Draw Steel have?
Draw Steel has 5 characteristics in this reference, including Might (MGT), Agility (AGL) and Reason (RSN). Open any characteristic on this page for its full rules and traits.
How do I choose a characteristic?
Start with the character you want to play, then read how each characteristic changes your options. The table above compares abbreviation & derived stats for every characteristic, which is the quickest way to narrow the list. Your choice is easiest to judge once you have seen the full characteristic page.