Draw Steel Characteristics
All 5 characteristics available in Draw Steel
Last reviewed
Choose from 5 different characteristics in Draw Steel.
Characteristics at a glance
| Characteristic | Abbreviation | Derived Stats | Summary |
|---|---|---|---|
| Might (MGT) | MGT | Melee attacks, Intimidation, Climbing, Swimming, Lifting | Physical power, endurance, and brute force. Used for melee attacks, feats of strength, and resisting physical effects. |
| Agility (AGL) | AGL | Ranged attacks, Stealth, Acrobatics, Initiative, Riding | Speed, reflexes, coordination, and nimbleness. Used for ranged attacks, stealth, and acrobatic feats. |
| Reason (RSN) | RSN | Arcane abilities, Crafting, History, Tactics, Engineering | Logic, memory, deduction, and technical knowledge. Used for recalling lore, crafting, and problem-solving. |
| Intuition (INU) | INU | Perception, Healing, Nature, Tracking, Reading people | Awareness, instinct, empathy, and connection to the natural and supernatural. Used for perception, healing, and reading people. |
| Presence (PRS) | PRS | Persuasion, Leadership, Performance, Deception, Inspiration | Force of personality, leadership, charm, and social influence. Used for persuasion, intimidation, and performance. |
Might (MGT)
Physical power, endurance, and brute force. Used for melee attacks, feats of strength, and resisting physical effects.
Agility (AGL)
Speed, reflexes, coordination, and nimbleness. Used for ranged attacks, stealth, and acrobatic feats.
Reason (RSN)
Logic, memory, deduction, and technical knowledge. Used for recalling lore, crafting, and problem-solving.
Intuition (INU)
Awareness, instinct, empathy, and connection to the natural and supernatural. Used for perception, healing, and reading people.
Presence (PRS)
Force of personality, leadership, charm, and social influence. Used for persuasion, intimidation, and performance.
Overview
All 5 characteristics in Draw Steel, with what each one gives your character. Open any characteristic for its full rules, tips, and FAQ.
All characteristics
might - Physical power, endurance, and brute force. Used for melee attacks, feats of strength, and resisting physical effects.
agility - Speed, reflexes, coordination, and nimbleness. Used for ranged attacks, stealth, and acrobatic feats.
reason - Logic, memory, deduction, and technical knowledge. Used for recalling lore, crafting, and problem-solving.
intuition - Awareness, instinct, empathy, and connection to the natural and supernatural. Used for perception, healing, and reading people.
presence - Force of personality, leadership, charm, and social influence. Used for persuasion, intimidation, and performance.