Skip to main content

Draw Steel Characteristics

All 5 characteristics available in Draw Steel

Last reviewed

Choose from 5 different characteristics in Draw Steel.

Characteristics at a glance

CharacteristicAbbreviationDerived StatsSummary
Might (MGT)MGTMelee attacks, Intimidation, Climbing, Swimming, LiftingPhysical power, endurance, and brute force. Used for melee attacks, feats of strength, and resisting physical effects.
Agility (AGL)AGLRanged attacks, Stealth, Acrobatics, Initiative, RidingSpeed, reflexes, coordination, and nimbleness. Used for ranged attacks, stealth, and acrobatic feats.
Reason (RSN)RSNArcane abilities, Crafting, History, Tactics, EngineeringLogic, memory, deduction, and technical knowledge. Used for recalling lore, crafting, and problem-solving.
Intuition (INU)INUPerception, Healing, Nature, Tracking, Reading peopleAwareness, instinct, empathy, and connection to the natural and supernatural. Used for perception, healing, and reading people.
Presence (PRS)PRSPersuasion, Leadership, Performance, Deception, InspirationForce of personality, leadership, charm, and social influence. Used for persuasion, intimidation, and performance.

Overview

All 5 characteristics in Draw Steel, with what each one gives your character. Open any characteristic for its full rules, tips, and FAQ.

All characteristics

might - Physical power, endurance, and brute force. Used for melee attacks, feats of strength, and resisting physical effects.

agility - Speed, reflexes, coordination, and nimbleness. Used for ranged attacks, stealth, and acrobatic feats.

reason - Logic, memory, deduction, and technical knowledge. Used for recalling lore, crafting, and problem-solving.

intuition - Awareness, instinct, empathy, and connection to the natural and supernatural. Used for perception, healing, and reading people.

presence - Force of personality, leadership, charm, and social influence. Used for persuasion, intimidation, and performance.