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Draw Steel kit
Stick and Robe
Stick and Robe is a kit in Draw Steel: focused on maximizing supernatural ability range and effect.
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Overview
The Stick and Robe kit is the quintessential caster loadout: a staff or wand and flowing robes. This kit maximizes the range and power of supernatural abilities at the cost of physical combat effectiveness. Users rely entirely on their class abilities for offense and defense. This kit is ideal for heroes who want to focus entirely on their supernatural abilities. The bonuses enhance spell-like abilities and provide extended range, letting casters influence the battlefield from safety.
Tips and playstyle
Best Classes: Elementalist (maximum elemental power), Conduit (extended healing range), Censor (far-reaching psychic powers), Talent (amplified psionic abilities). Playstyle: Stay far from enemies and use your enhanced ability range to affect the battlefield from safety. You are the glass cannon: maximum power with minimum durability. Rely on allies to keep enemies away from you. When to Choose This Kit: Choose Stick and Robe when you want to maximize your supernatural abilities and are confident your party can protect you. If you need more survivability, consider a hybrid kit.
Frequently asked questions
Is this kit too fragile?
It is the most fragile kit, but that is intentional. The enhanced ability range and damage compensate for the low durability. If you are constantly dying, either your positioning needs work or your party needs to protect you better.
Can martial classes use this kit?
They can, but it is not recommended. Furies and Shadows gain little from enhanced supernatural range and lose the stamina and weapon bonuses they need. Stick and Robe is designed for classes that rely on supernatural abilities.