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Draw Steel kit

Whirlwind

Whirlwind is a kit in Draw Steel: blending reach, movement, and aggressive control.

Last reviewed

Overview

The Whirlwind kit equips heroes with no armor and a whip, trading protection for mobility, reach, and damage. Users dart around the battlefield, lashing out at range and using the whip's reach to control where enemies can go. This kit is ideal for heroes who want to punish enemies for getting close and stay in motion. Its signature feature lets you react to enemies in your reach: when an enemy ends its turn adjacent to you, you can shift up to 2 squares. The trade-off is no armor and lower durability.

Tips and playstyle

Best Classes: Fury (mobile rage striker), Tactician (battlefield controller), Shadow (reach-extending assassin), Null (anti-magic skirmisher). Playstyle: You control space and stay mobile. The whip's reach lets you attack enemies before they close, and when an enemy ends its turn next to you, you can shift up to 2 squares to reposition. Let your allies handle defense while you punish anyone who tries to pin you down. When to Choose This Kit: Choose Whirlwind when you want reach, mobility, and the ability to dictate where enemies can move. If you need to stand in front and absorb hits, consider a more defensive kit instead.

Frequently asked questions

Is the lack of armor a problem?

You wear no armor, so you have less protection than armored kits. However, the whip's reach and your shift-on-adjacency feature let you keep enemies at a distance and reposition out of danger. Mobility and reach are your defense. Keep moving and do not let enemies pin you down.

What does the whip's reach do for me?

The whip lets you attack enemies one extra square away, so you can hit them before they reach you and threaten a larger area. It also pairs with the kit's signature feature: when an enemy ends its turn adjacent to you, you can shift up to 2 squares, letting you strike and then slip away to better ground.