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Draw Steel skill

Fletching

Fletching is a skill in Draw Steel: Crafting arrows, bolts, darts, and other projectiles, and judging their quality. Characteristic: Agility. Skill group: Agility skills..Last reviewed

Key facts

Characteristic
Agility
Skill group
Agility skills.
Test
2d10 + Agility; 11 or lower is tier 1, 12 to 16 tier 2, 17 or higher tier 3. Training grants a benefit and unlocks attempts untrained heroes cannot make.
How it is used
Tier 3 produces excellent ammunition or a full restock in the time available. Tier 2 yields a usable batch with some waste. Tier 1 means few usable pieces.
Edges and banes
Proper tools and seasoned wood grant an edge (+2). Green wood, no workspace, or rushed work imposes a bane (-2).

Overview

Fletching covers cutting shafts, setting heads, binding feathers, and making sling stones, darts, and crossbow bolts. It is an Agility skill because balance and fine handwork decide whether a projectile flies true. Its job is keeping ranged fighters supplied: restocking in downtime, salvaging spent ammunition in the field, recognizing where a captured arrow was made, and producing specialty ammunition such as whistling or fire arrows when the Director allows.

How it works

Characteristic: Agility.

Tips and playstyle

Best for: Archers and crossbow users who want independence from shops, and anyone playing a hunter. Character concepts: Wilderness culture hunter, Artisan career bowyer, mercenary quartermaster. Synergies: Craft for the bows themselves, Alchemy for treated arrowheads, Track and Nature for a hunter who makes their own kit.

Frequently asked questions

Do I have to track ammunition in play?

That is the table's choice. Fletching matters most when the Director does track it or you want ammunition with a special property.

Can I make a bow with Fletching?

Fletching covers projectiles. Bows and crossbows fall under Craft, though the Director may allow overlap for a bowyer.