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Draw Steel Skills

All 54 skills available in Draw SteelLast reviewed

Draw Steel has 54 skills: Alchemy, Alertness, Architecture, Blacksmithing, Brag, Climb, Cook, Craft, Criminal Underworld, Culture, Dance, Deceive, and 42 more. The table below compares characteristic for each skill. Open any skill for full rules, then build your character.

How do skill checks work? See the Draw Steel skill rules.

Skills at a glance

SkillCharacteristic
Alchemy

Creating and identifying alchemical substances

Reason
Alertness

Noticing threats, ambushes, and subtle environmental changes

Intuition
Architecture

Understanding and designing structures and fortifications

Reason
Blacksmithing

Forging and repairing metal items and weapons

Might
Brag

Boasting and exaggerating to impress or intimidate

Presence
Climb

Scaling walls, cliffs, and other vertical surfaces

Might
Cook

Preparing meals and identifying edible substances

Reason
Craft

Creating and repairing mundane items

Reason
Criminal Underworld

Navigating criminal networks and understanding illegal operations

Intuition
Culture

Knowledge of customs, traditions, and social norms

Reason
Dance

Performing and understanding dance forms

Agility
Deceive

Lying convincingly and creating false impressions

Presence
Disrupt Magic

Interfering with magical effects and enchantments

Reason
Dress

Creating disguises and presenting a particular appearance

Presence
Drive

Operating vehicles and mounts at speed

Agility
Endurance

Withstanding physical hardship and fatigue

Might
Engineering

Designing and understanding mechanical devices

Reason
Fletching

Crafting arrows, bolts, and other projectiles

Agility
Flirt

Using charm and romantic attention to influence others

Presence
Gather Rumors

Collecting gossip and information in social settings

Presence
Handle Animals

Calming, training, and communicating with animals

Intuition
Heal

Treating wounds and diagnosing ailments

Intuition
Hide

Concealing yourself from observation

Agility
History

Knowledge of historical events and civilizations

Reason
Intimidate

Using threats and imposing presence to coerce others

Might
Jump

Leaping across gaps and over obstacles

Might
Lead

Inspiring and directing others in coordinated efforts

Presence
Leather Working

Creating and repairing leather goods and armor

Reason
Lie

Telling falsehoods convincingly under pressure

Presence
Lift

Carrying heavy objects and feats of raw strength

Might
Magic Lore

Knowledge of magical theory, traditions, and arcane phenomena

Reason
Mechanics

Operating, repairing, and sabotaging mechanical devices

Reason
Medicine

Diagnosing diseases and understanding anatomy

Reason
Monsters

Knowledge of creatures, their weaknesses, and behaviors

Reason
Music

Playing instruments and performing vocal music

Presence
Nature

Knowledge of plants, animals, terrain, and natural phenomena

Intuition
Navigate

Finding your way in unfamiliar territory and reading maps

Intuition
Perform

Acting, oratory, and putting on a show

Presence
Persuade

Convincing others through reasoned argument and diplomacy

Presence
Pick Lock

Opening locks without the proper key

Agility
Pick Pocket

Stealing items from others without being noticed

Agility
Psionics

Knowledge of psionic phenomena and mental powers

Intuition
Read Person

Detecting lies, reading body language, and gauging intentions

Intuition
Religion

Knowledge of deities, religious practices, and divine phenomena

Reason
Ride

Riding and controlling mounts

Agility
Rumors

Evaluating the truthfulness and importance of gossip

Intuition
Run

Sprinting and maintaining speed over distance

Agility
Search

Finding hidden objects, secret doors, and concealed items

Intuition
Sneak

Moving silently and avoiding detection

Agility
Swim

Moving through water and resisting currents

Might
Tactics

Military strategy, battlefield analysis, and combat planning

Reason
Terrain Lore

Knowledge of geographic features and weather patterns

Intuition
Timescape

Knowledge of planar travel and the structure of the timescape

Reason
Track

Following footprints, signs of passage, and trail markers

Intuition
54 skills

Overview

All 54 skills in Draw Steel, with what each one gives your character. Open any skill for its full rules, tips, and FAQ.

All skills

Alchemy - Creating and identifying alchemical substances

Alertness - Noticing threats, ambushes, and subtle environmental changes

Architecture - Understanding and designing structures and fortifications

Blacksmithing - Forging and repairing metal items and weapons

Brag - Boasting and exaggerating to impress or intimidate

Climb - Scaling walls, cliffs, and other vertical surfaces

Cook - Preparing meals and identifying edible substances

Craft - Creating and repairing mundane items

Criminal Underworld - Navigating criminal networks and understanding illegal operations

Culture - Knowledge of customs, traditions, and social norms

Dance - Performing and understanding dance forms

Deceive - Lying convincingly and creating false impressions

Disrupt Magic - Interfering with magical effects and enchantments

Dress - Creating disguises and presenting a particular appearance

Drive - Operating vehicles and mounts at speed

Endurance - Withstanding physical hardship and fatigue

Engineering - Designing and understanding mechanical devices

Fletching - Crafting arrows, bolts, and other projectiles

Flirt - Using charm and romantic attention to influence others

Gather Rumors - Collecting gossip and information in social settings

Handle Animals - Calming, training, and communicating with animals

Heal - Treating wounds and diagnosing ailments

Hide - Concealing yourself from observation

History - Knowledge of historical events and civilizations

Intimidate - Using threats and imposing presence to coerce others

Jump - Leaping across gaps and over obstacles

Lead - Inspiring and directing others in coordinated efforts

Leather Working - Creating and repairing leather goods and armor

Lie - Telling falsehoods convincingly under pressure

Lift - Carrying heavy objects and feats of raw strength

Magic Lore - Knowledge of magical theory, traditions, and arcane phenomena

Mechanics - Operating, repairing, and sabotaging mechanical devices

Medicine - Diagnosing diseases and understanding anatomy

Monsters - Knowledge of creatures, their weaknesses, and behaviors

Music - Playing instruments and performing vocal music

Nature - Knowledge of plants, animals, terrain, and natural phenomena

Navigate - Finding your way in unfamiliar territory and reading maps

Perform - Acting, oratory, and putting on a show

Persuade - Convincing others through reasoned argument and diplomacy

Pick Lock - Opening locks without the proper key

Pick Pocket - Stealing items from others without being noticed

Psionics - Knowledge of psionic phenomena and mental powers

Read Person - Detecting lies, reading body language, and gauging intentions

Religion - Knowledge of deities, religious practices, and divine phenomena

Ride - Riding and controlling mounts

Rumors - Evaluating the truthfulness and importance of gossip

Run - Sprinting and maintaining speed over distance

Search - Finding hidden objects, secret doors, and concealed items

Sneak - Moving silently and avoiding detection

Swim - Moving through water and resisting currents

Tactics - Military strategy, battlefield analysis, and combat planning

Terrain Lore - Knowledge of geographic features and weather patterns

Timescape - Knowledge of planar travel and the structure of the timescape

Track - Following footprints, signs of passage, and trail markers

Frequently asked questions

How many skills does Draw Steel have?

Draw Steel has 54 skills in this reference, including Alchemy, Alertness and Architecture. Open any skill on this page for its full rules and traits.

How do I choose a skill?

Start with the character you want to play, then read how each skill changes your options. The table above compares characteristic for every skill, which is the quickest way to narrow the list. Your choice is easiest to judge once you have seen the full skill page.