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Draw Steel Skills
Draw Steel has 54 skills: Alchemy, Alertness, Architecture, Blacksmithing, Brag, Climb, Cook, Craft, Criminal Underworld, Culture, Dance, Deceive, and 42 more. The table below compares characteristic for each skill. Open any skill for full rules, then build your character.
How do skill checks work? See the Draw Steel skill rules.
Skills at a glance
| Skill | Characteristic | Summary |
|---|---|---|
| Alchemy Creating and identifying alchemical substances | Reason | Creating and identifying alchemical substances |
| Alertness Noticing threats, ambushes, and subtle environmental changes | Intuition | Noticing threats, ambushes, and subtle environmental changes |
| Architecture Understanding and designing structures and fortifications | Reason | Understanding and designing structures and fortifications |
| Blacksmithing Forging and repairing metal items and weapons | Might | Forging and repairing metal items and weapons |
| Brag Boasting and exaggerating to impress or intimidate | Presence | Boasting and exaggerating to impress or intimidate |
| Climb Scaling walls, cliffs, and other vertical surfaces | Might | Scaling walls, cliffs, and other vertical surfaces |
| Cook Preparing meals and identifying edible substances | Reason | Preparing meals and identifying edible substances |
| Craft Creating and repairing mundane items | Reason | Creating and repairing mundane items |
| Criminal Underworld Navigating criminal networks and understanding illegal operations | Intuition | Navigating criminal networks and understanding illegal operations |
| Culture Knowledge of customs, traditions, and social norms | Reason | Knowledge of customs, traditions, and social norms |
| Dance Performing and understanding dance forms | Agility | Performing and understanding dance forms |
| Deceive Lying convincingly and creating false impressions | Presence | Lying convincingly and creating false impressions |
| Disrupt Magic Interfering with magical effects and enchantments | Reason | Interfering with magical effects and enchantments |
| Dress Creating disguises and presenting a particular appearance | Presence | Creating disguises and presenting a particular appearance |
| Drive Operating vehicles and mounts at speed | Agility | Operating vehicles and mounts at speed |
| Endurance Withstanding physical hardship and fatigue | Might | Withstanding physical hardship and fatigue |
| Engineering Designing and understanding mechanical devices | Reason | Designing and understanding mechanical devices |
| Fletching Crafting arrows, bolts, and other projectiles | Agility | Crafting arrows, bolts, and other projectiles |
| Flirt Using charm and romantic attention to influence others | Presence | Using charm and romantic attention to influence others |
| Gather Rumors Collecting gossip and information in social settings | Presence | Collecting gossip and information in social settings |
| Handle Animals Calming, training, and communicating with animals | Intuition | Calming, training, and communicating with animals |
| Heal Treating wounds and diagnosing ailments | Intuition | Treating wounds and diagnosing ailments |
| Hide Concealing yourself from observation | Agility | Concealing yourself from observation |
| History Knowledge of historical events and civilizations | Reason | Knowledge of historical events and civilizations |
| Intimidate Using threats and imposing presence to coerce others | Might | Using threats and imposing presence to coerce others |
| Jump Leaping across gaps and over obstacles | Might | Leaping across gaps and over obstacles |
| Lead Inspiring and directing others in coordinated efforts | Presence | Inspiring and directing others in coordinated efforts |
| Leather Working Creating and repairing leather goods and armor | Reason | Creating and repairing leather goods and armor |
| Lie Telling falsehoods convincingly under pressure | Presence | Telling falsehoods convincingly under pressure |
| Lift Carrying heavy objects and feats of raw strength | Might | Carrying heavy objects and feats of raw strength |
| Magic Lore Knowledge of magical theory, traditions, and arcane phenomena | Reason | Knowledge of magical theory, traditions, and arcane phenomena |
| Mechanics Operating, repairing, and sabotaging mechanical devices | Reason | Operating, repairing, and sabotaging mechanical devices |
| Medicine Diagnosing diseases and understanding anatomy | Reason | Diagnosing diseases and understanding anatomy |
| Monsters Knowledge of creatures, their weaknesses, and behaviors | Reason | Knowledge of creatures, their weaknesses, and behaviors |
| Music Playing instruments and performing vocal music | Presence | Playing instruments and performing vocal music |
| Nature Knowledge of plants, animals, terrain, and natural phenomena | Intuition | Knowledge of plants, animals, terrain, and natural phenomena |
| Navigate Finding your way in unfamiliar territory and reading maps | Intuition | Finding your way in unfamiliar territory and reading maps |
| Perform Acting, oratory, and putting on a show | Presence | Acting, oratory, and putting on a show |
| Persuade Convincing others through reasoned argument and diplomacy | Presence | Convincing others through reasoned argument and diplomacy |
| Pick Lock Opening locks without the proper key | Agility | Opening locks without the proper key |
| Pick Pocket Stealing items from others without being noticed | Agility | Stealing items from others without being noticed |
| Psionics Knowledge of psionic phenomena and mental powers | Intuition | Knowledge of psionic phenomena and mental powers |
| Read Person Detecting lies, reading body language, and gauging intentions | Intuition | Detecting lies, reading body language, and gauging intentions |
| Religion Knowledge of deities, religious practices, and divine phenomena | Reason | Knowledge of deities, religious practices, and divine phenomena |
| Ride Riding and controlling mounts | Agility | Riding and controlling mounts |
| Rumors Evaluating the truthfulness and importance of gossip | Intuition | Evaluating the truthfulness and importance of gossip |
| Run Sprinting and maintaining speed over distance | Agility | Sprinting and maintaining speed over distance |
| Search Finding hidden objects, secret doors, and concealed items | Intuition | Finding hidden objects, secret doors, and concealed items |
| Sneak Moving silently and avoiding detection | Agility | Moving silently and avoiding detection |
| Swim Moving through water and resisting currents | Might | Moving through water and resisting currents |
| Tactics Military strategy, battlefield analysis, and combat planning | Reason | Military strategy, battlefield analysis, and combat planning |
| Terrain Lore Knowledge of geographic features and weather patterns | Intuition | Knowledge of geographic features and weather patterns |
| Timescape Knowledge of planar travel and the structure of the timescape | Reason | Knowledge of planar travel and the structure of the timescape |
| Track Following footprints, signs of passage, and trail markers | Intuition | Following footprints, signs of passage, and trail markers |
A
B
C
D
E
F
H
L
M
Magic Lore
Knowledge of magical theory, traditions, and arcane phenomena
Mechanics
Operating, repairing, and sabotaging mechanical devices
Medicine
Diagnosing diseases and understanding anatomy
Monsters
Knowledge of creatures, their weaknesses, and behaviors
Music
Playing instruments and performing vocal music
N
P
R
S
Overview
All 54 skills in Draw Steel, with what each one gives your character. Open any skill for its full rules, tips, and FAQ.
All skills
Alchemy - Creating and identifying alchemical substances
Alertness - Noticing threats, ambushes, and subtle environmental changes
Architecture - Understanding and designing structures and fortifications
Blacksmithing - Forging and repairing metal items and weapons
Brag - Boasting and exaggerating to impress or intimidate
Climb - Scaling walls, cliffs, and other vertical surfaces
Cook - Preparing meals and identifying edible substances
Craft - Creating and repairing mundane items
Criminal Underworld - Navigating criminal networks and understanding illegal operations
Culture - Knowledge of customs, traditions, and social norms
Dance - Performing and understanding dance forms
Deceive - Lying convincingly and creating false impressions
Disrupt Magic - Interfering with magical effects and enchantments
Dress - Creating disguises and presenting a particular appearance
Drive - Operating vehicles and mounts at speed
Endurance - Withstanding physical hardship and fatigue
Engineering - Designing and understanding mechanical devices
Fletching - Crafting arrows, bolts, and other projectiles
Flirt - Using charm and romantic attention to influence others
Gather Rumors - Collecting gossip and information in social settings
Handle Animals - Calming, training, and communicating with animals
Heal - Treating wounds and diagnosing ailments
Hide - Concealing yourself from observation
History - Knowledge of historical events and civilizations
Intimidate - Using threats and imposing presence to coerce others
Jump - Leaping across gaps and over obstacles
Lead - Inspiring and directing others in coordinated efforts
Leather Working - Creating and repairing leather goods and armor
Lie - Telling falsehoods convincingly under pressure
Lift - Carrying heavy objects and feats of raw strength
Magic Lore - Knowledge of magical theory, traditions, and arcane phenomena
Mechanics - Operating, repairing, and sabotaging mechanical devices
Medicine - Diagnosing diseases and understanding anatomy
Monsters - Knowledge of creatures, their weaknesses, and behaviors
Music - Playing instruments and performing vocal music
Nature - Knowledge of plants, animals, terrain, and natural phenomena
Navigate - Finding your way in unfamiliar territory and reading maps
Perform - Acting, oratory, and putting on a show
Persuade - Convincing others through reasoned argument and diplomacy
Pick Lock - Opening locks without the proper key
Pick Pocket - Stealing items from others without being noticed
Psionics - Knowledge of psionic phenomena and mental powers
Read Person - Detecting lies, reading body language, and gauging intentions
Religion - Knowledge of deities, religious practices, and divine phenomena
Ride - Riding and controlling mounts
Rumors - Evaluating the truthfulness and importance of gossip
Run - Sprinting and maintaining speed over distance
Search - Finding hidden objects, secret doors, and concealed items
Sneak - Moving silently and avoiding detection
Swim - Moving through water and resisting currents
Tactics - Military strategy, battlefield analysis, and combat planning
Terrain Lore - Knowledge of geographic features and weather patterns
Timescape - Knowledge of planar travel and the structure of the timescape
Track - Following footprints, signs of passage, and trail markers
Frequently asked questions
How many skills does Draw Steel have?
Draw Steel has 54 skills in this reference, including Alchemy, Alertness and Architecture. Open any skill on this page for its full rules and traits.
How do I choose a skill?
Start with the character you want to play, then read how each skill changes your options. The table above compares characteristic for every skill, which is the quickest way to narrow the list. Your choice is easiest to judge once you have seen the full skill page.