Draw Steel Skills
All 54 skills available in Draw Steel
Last reviewed
Choose from 54 different skills in Draw Steel.
Skills at a glance
| Skill | Characteristic | Summary |
|---|---|---|
| Alchemy | Reason | Creating and identifying alchemical substances |
| Alertness | Intuition | Noticing threats, ambushes, and subtle environmental changes |
| Architecture | Reason | Understanding and designing structures and fortifications |
| Blacksmithing | Might | Forging and repairing metal items and weapons |
| Brag | Presence | Boasting and exaggerating to impress or intimidate |
| Climb | Might | Scaling walls, cliffs, and other vertical surfaces |
| Cook | Reason | Preparing meals and identifying edible substances |
| Craft | Reason | Creating and repairing mundane items |
| Criminal Underworld | Intuition | Navigating criminal networks and understanding illegal operations |
| Culture | Reason | Knowledge of customs, traditions, and social norms |
| Dance | Agility | Performing and understanding dance forms |
| Deceive | Presence | Lying convincingly and creating false impressions |
| Disrupt Magic | Reason | Interfering with magical effects and enchantments |
| Dress | Presence | Creating disguises and presenting a particular appearance |
| Drive | Agility | Operating vehicles and mounts at speed |
| Endurance | Might | Withstanding physical hardship and fatigue |
| Engineering | Reason | Designing and understanding mechanical devices |
| Fletching | Agility | Crafting arrows, bolts, and other projectiles |
| Flirt | Presence | Using charm and romantic attention to influence others |
| Gather Rumors | Presence | Collecting gossip and information in social settings |
| Handle Animals | Intuition | Calming, training, and communicating with animals |
| Heal | Intuition | Treating wounds and diagnosing ailments |
| Hide | Agility | Concealing yourself from observation |
| History | Reason | Knowledge of historical events and civilizations |
| Intimidate | Might | Using threats and imposing presence to coerce others |
| Jump | Might | Leaping across gaps and over obstacles |
| Lead | Presence | Inspiring and directing others in coordinated efforts |
| Leather Working | Reason | Creating and repairing leather goods and armor |
| Lie | Presence | Telling falsehoods convincingly under pressure |
| Lift | Might | Carrying heavy objects and feats of raw strength |
| Magic Lore | Reason | Knowledge of magical theory, traditions, and arcane phenomena |
| Mechanics | Reason | Operating, repairing, and sabotaging mechanical devices |
| Medicine | Reason | Diagnosing diseases and understanding anatomy |
| Monsters | Reason | Knowledge of creatures, their weaknesses, and behaviors |
| Music | Presence | Playing instruments and performing vocal music |
| Nature | Intuition | Knowledge of plants, animals, terrain, and natural phenomena |
| Navigate | Intuition | Finding your way in unfamiliar territory and reading maps |
| Perform | Presence | Acting, oratory, and putting on a show |
| Persuade | Presence | Convincing others through reasoned argument and diplomacy |
| Pick Lock | Agility | Opening locks without the proper key |
| Pick Pocket | Agility | Stealing items from others without being noticed |
| Psionics | Intuition | Knowledge of psionic phenomena and mental powers |
| Read Person | Intuition | Detecting lies, reading body language, and gauging intentions |
| Religion | Reason | Knowledge of deities, religious practices, and divine phenomena |
| Ride | Agility | Riding and controlling mounts |
| Rumors | Intuition | Evaluating the truthfulness and importance of gossip |
| Run | Agility | Sprinting and maintaining speed over distance |
| Search | Intuition | Finding hidden objects, secret doors, and concealed items |
| Sneak | Agility | Moving silently and avoiding detection |
| Swim | Might | Moving through water and resisting currents |
| Tactics | Reason | Military strategy, battlefield analysis, and combat planning |
| Terrain Lore | Intuition | Knowledge of geographic features and weather patterns |
| Timescape | Reason | Knowledge of planar travel and the structure of the timescape |
| Track | Intuition | Following footprints, signs of passage, and trail markers |
A
B
C
D
E
F
H
L
M
Magic Lore
Knowledge of magical theory, traditions, and arcane phenomena
Mechanics
Operating, repairing, and sabotaging mechanical devices
Medicine
Diagnosing diseases and understanding anatomy
Monsters
Knowledge of creatures, their weaknesses, and behaviors
Music
Playing instruments and performing vocal music
N
P
R
S
Overview
All 54 skills in Draw Steel, with what each one gives your character. Open any skill for its full rules, tips, and FAQ.
All skills
alchemy - Creating and identifying alchemical substances
alertness - Noticing threats, ambushes, and subtle environmental changes
architecture - Understanding and designing structures and fortifications
blacksmithing - Forging and repairing metal items and weapons
brag - Boasting and exaggerating to impress or intimidate
climb - Scaling walls, cliffs, and other vertical surfaces
cook - Preparing meals and identifying edible substances
craft - Creating and repairing mundane items
criminal_underworld - Navigating criminal networks and understanding illegal operations
culture - Knowledge of customs, traditions, and social norms
dance - Performing and understanding dance forms
deceive - Lying convincingly and creating false impressions
disrupt_magic - Interfering with magical effects and enchantments
dress - Creating disguises and presenting a particular appearance
drive - Operating vehicles and mounts at speed
endurance - Withstanding physical hardship and fatigue
engineering - Designing and understanding mechanical devices
fletching - Crafting arrows, bolts, and other projectiles
flirt - Using charm and romantic attention to influence others
gather_rumors - Collecting gossip and information in social settings
handle_animals - Calming, training, and communicating with animals
heal - Treating wounds and diagnosing ailments
hide - Concealing yourself from observation
history - Knowledge of historical events and civilizations
intimidate - Using threats and imposing presence to coerce others
jump - Leaping across gaps and over obstacles
lead - Inspiring and directing others in coordinated efforts
leather_working - Creating and repairing leather goods and armor
lie - Telling falsehoods convincingly under pressure
lift - Carrying heavy objects and feats of raw strength
magic_lore - Knowledge of magical theory, traditions, and arcane phenomena
mechanics - Operating, repairing, and sabotaging mechanical devices
medicine - Diagnosing diseases and understanding anatomy
monsters - Knowledge of creatures, their weaknesses, and behaviors
music - Playing instruments and performing vocal music
nature - Knowledge of plants, animals, terrain, and natural phenomena
navigate - Finding your way in unfamiliar territory and reading maps
perform - Acting, oratory, and putting on a show
persuade - Convincing others through reasoned argument and diplomacy
pick_lock - Opening locks without the proper key
pick_pocket - Stealing items from others without being noticed
psionics - Knowledge of psionic phenomena and mental powers
read_person - Detecting lies, reading body language, and gauging intentions
religion - Knowledge of deities, religious practices, and divine phenomena
ride - Riding and controlling mounts
rumors - Evaluating the truthfulness and importance of gossip
run - Sprinting and maintaining speed over distance
search - Finding hidden objects, secret doors, and concealed items
sneak - Moving silently and avoiding detection
swim - Moving through water and resisting currents
tactics - Military strategy, battlefield analysis, and combat planning
terrain_lore - Knowledge of geographic features and weather patterns
timescape - Knowledge of planar travel and the structure of the timescape
track - Following footprints, signs of passage, and trail markers