XP / advancement tracker for Shadowrun 6th Edition
Track progression and keep your table consistent over time. Links below take you directly to the most relevant guides and tools for Shadowrun 6th Edition.
Quick workflow
- Open the tool and set the system.
- Use the system’s roll loop to keep outcomes consistent.
- Track only the numbers/resources that matter for this scene.
- After the scene: update your sheet so the next session starts clean.
Shadowrun 6E rolls d6 dice pools: Attribute + Skill dice, counting 5s and 6s as hits against a threshold. Glitches (more than half the dice showing 1s) complicate even successes, and Edge lets you reroll, add dice, or bend outcomes.
Examples
Keep the tool page open, apply one consistent roll loop, and update the sheet immediately after a scene so the next roll starts from the truth.
If the table argues about a rule, use one reference page, apply it once, then move on. Consistency beats perfection mid-session.
Common mistakes
- Mistake: opening too many tabs and losing the source of truth. Fix: keep one “primary” page open (sheet or reference) and link out only when needed.
- Mistake: rolling without stakes. Fix: state what success changes and what failure costs before rolling.
Key facts
- 5 metatypes: Human, Elf, Dwarf, Ork, Troll
- d6 dice pools: Attribute + Skill, hits on 5s and 6s
- Edge economy: earn and spend tactical advantage every combat round
- 19 consolidated skills covering combat, Matrix, magic, and social play
- Five paths: Mundane, Magician, Adept, Aspected Magician, Technomancer
- Glitches: half or more 1s complicates the roll, with no hits it turns critical
Quick overview
Shadowrun, Sixth World is the current edition of the classic cyberpunk-fantasy RPG. It is the 2080s: the Awakening brought magic back, metahumanity (elves, dwarfs, orks, trolls) walks the streets, dragons sit on megacorporate boards, and shadowrunners do the deniable dirty work the corps cannot be seen doing. You play a runner: part criminal, part specialist, part survivor, taking jobs from anonymous Mr. Johnsons in a world where the real power holds an extraterritorial charter.