Build guide
Fixer (Cyberpunk RED)
The Fixer is a deal-maker and information broker who knows everyone and everything. Fixers are cyberpunk middlemen who use their Operator ability to provide services, information, and resources through their network of contacts.
The starting sheet
Every number this build starts with. Take it as your own and change anything, nothing here is locked.
Identity
- Role
- Fixer
Stats
Core stats
- INT (Intelligence)
- 8
- REF (Reflexes)
- 5
- DEX (Dexterity)
- 5
- TECH (Technical Ability)
- 5
- COOL
- 8
- WILL (Willpower)
- 6
- LUCK
- 7
- MOVE
- 5
- BODY
- 6
- EMP (Empathy)
- 7
Skills
Tech
- First aid
- 2
Awareness
- Concentration
- 4
- Perception
- 5
Combat
- Handgun
- 4
- Brawling
- 2
- Evasion
- 3
Body & vehicles
- Athletics
- 4
- Drive Land
- 2
- Stealth
- 2
Social & street
- Human perception
- 6
- Conversation
- 5
- Persuasion
- 6
- Streetwise
- 6
- Trading
- 6
- Bribery
- 5
- Interrogation
- 3
- Wardrobe & style
- 4
- Personal grooming
- 3
Education & performance
- Education
- 4
- Language
- 3
- Library search
- 2
- Local expert
- 5
Role
- Role Ability
- Operator
- Role Rank
- 4
Recommended choices
Role
Priorities
- Build your network: contacts are your primary resource.
- Use the Fixer Role Ability to source gear, info, and people.
- Keep enough combat skill to survive when deals go sideways.
Play tips
- You're the one who finds the job, the gear, and the exit plan.
- Negotiate before combat, a deal is cheaper than a firefight.
- Track your favors owed: they're a long-term campaign currency.