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Build guide

Fixer (Cyberpunk RED)

The Fixer is a deal-maker and information broker who knows everyone and everything. Fixers are cyberpunk middlemen who use their Operator ability to provide services, information, and resources through their network of contacts.

The starting sheet

Every number this build starts with. Take it as your own and change anything, nothing here is locked.

Identity

Role
Fixer

Stats

Core stats
INT (Intelligence)
8
REF (Reflexes)
5
DEX (Dexterity)
5
TECH (Technical Ability)
5
COOL
8
WILL (Willpower)
6
LUCK
7
MOVE
5
BODY
6
EMP (Empathy)
7

Skills

Tech
First aid
2
Awareness
Concentration
4
Perception
5
Combat
Handgun
4
Brawling
2
Evasion
3
Body & vehicles
Athletics
4
Drive Land
2
Stealth
2
Social & street
Human perception
6
Conversation
5
Persuasion
6
Streetwise
6
Trading
6
Bribery
5
Interrogation
3
Wardrobe & style
4
Personal grooming
3
Education & performance
Education
4
Language
3
Library search
2
Local expert
5

Role

Role Ability
Operator
Role Rank
4

Priorities

  • Build your network: contacts are your primary resource.
  • Use the Fixer Role Ability to source gear, info, and people.
  • Keep enough combat skill to survive when deals go sideways.

Play tips

  • You're the one who finds the job, the gear, and the exit plan.
  • Negotiate before combat, a deal is cheaper than a firefight.
  • Track your favors owed: they're a long-term campaign currency.

Build it in RPG Stack

Save your character and keep it updated across sessions.