Build guide
Ventrue leader (Vampire: The Masquerade 5th Edition)
Ventrue are the blue-blooded leaders and manipulators of the Camarilla, known for their aristocratic bearing, leadership, and control. They are often CEOs, politicians, and social elites who use their influence to maintain power and order. Ventrue value hierarchy, tradition, and control above all else. Ventrue characters excel at leadership, manipulation, and social control. Their Disciplines (Dominate, Fortitude, and Presence) make them excellent leaders, controllers, and survivors. They can command others, inspire loyalty, and withstand incredible damage. However, their clan bane (the Feeding Restriction) makes them unable to feed from certain types of mortals.
The starting sheet
Every number this build starts with. Take it as your own and change anything, nothing here is locked.
Character identity
- Clan
- Ventrue
- Concept
- Leadership, influence, and resilience.
- Predator type
- Extortionist
Attributes
- Strength
- 2
- Dexterity
- 1
- Stamina
- 2
- Charisma
- 4
- Manipulation
- 3
- Composure
- 3
- Intelligence
- 3
- Wits
- 2
- Resolve
- 2
Skills
- Athletics
- 1
- Brawl
- 1
- Drive
- 1
- Etiquette
- 2
- Insight
- 2
- Intimidation
- 2
- Leadership
- 3
- Persuasion
- 2
- Streetwise
- 1
- Subterfuge
- 2
- Academics
- 1
- Awareness
- 2
- Finance
- 2
- Investigation
- 1
- Medicine
- 1
- Occult
- 1
- Politics
- 2
- Science
- 1
- Technology
- 1
Disciplines
- Presence
- 1
- Dominate
- 3
Advantages
- Backgrounds
- Status 2 (Kindred society), Resources 1
Recommended choices
Priorities
- Build Charisma/Manipulation + Leadership and Politics.
- Invest in Fortitude for survivability as the face of the coterie.
- Establish domain and influence early in the chronicle.
Play tips
- Lead from the front in social scenes; delegate violence to specialists.
- Use Dominate sparingly, overuse creates resentment in the fiction.
- Your feeding restriction is a built-in story hook. Lean into it.