CHA (Dungeons & Dragons 5th Edition)
Definition
Charisma is presence and force of personality, not good looks or good manners. It covers all four social skills, Deception, Intimidation, Performance, and Persuasion, which means a single high score handles the lying, the threatening, and the negotiating that make up most sessions outside combat. It is also the widest spellcasting ability in the SRD, used by Bards, Paladins, Sorcerers, and Warlocks. Those four cast very differently, from full Bard and Sorcerer progression to Paladin half casting and Warlock Pact Magic slots that come back on a short rest, but they all convert the same score into a spell save DC and attack bonus.
How it works
Tips
Frequently asked questions
Does high Charisma mean my character is attractive?
No. Charisma measures force of personality, confidence, and the ability to move people. A scarred, blunt veteran with 18 Charisma is entirely valid, and so is a beautiful noble with 8 who cannot hold a room.
Which Charisma skill should I use to get what I want?
Persuasion for an honest ask, Deception for a false one, Intimidation when a threat is credible, and Performance to entertain or distract. The GM sets the DC and usually resists with the target's Insight.
Why do four different classes use Charisma?
Bards, Sorcerers, Warlocks, and Paladins all cast from personal power rather than study or devotion to doctrine. Their slot progressions differ, with Warlocks using Pact Magic slots that recharge on a short rest, but the ability behind the DC is the same.