Resources (Vampire: The Masquerade 5th Edition)
Definition
Resources is what your character can spend without explaining themselves. Not the cash in a wallet, but the standing income and assets behind it: a portfolio, a building, a business that runs at night, a criminal operation somebody else manages for you. It shows up constantly once you look for it. Renting a haven, paying off a coroner, buying a car nobody can trace, keeping a retainer loyal, replacing a wardrobe after a bad night: all of that runs on Resources rather than on rolls. Where the money comes from is a story hook too, because every income stream has someone who wants it.
How it works
Tips
Frequently asked questions
Can I lose Resources?
Yes. Fraud investigations, a burned haven, a rival buying your debt, or spending far above your rating can cost you dots. Some Storytellers ask for a roll to keep a high rating through a crisis.
How is this different from Haven?
Haven is one specific secured resting place with its own rating. Resources is general spending power, and it is usually what pays to upgrade a haven.
Do vampires need money?
Yes, more than mortals in some ways. Blood is free, but bribes, lawyers, property, forged identities, and loyal retainers all cost, and none of them can be solved with fangs.