Problem → workflow → tool
Character creation checklist in Cyberpunk RED
Follow a step-by-step flow so you don’t miss key choices during creation. Use the links below to apply the workflow in Cyberpunk RED and keep it consistent across sessions.
Workflow (do this first)
- Write the concept in one sentence before opening the sheet.
- Follow the system’s creation order, distribution rules and caps matter.
- Reserve any final-pass / freebie / bonus points for the gaps the concept needs.
- Sanity-check derived stats (HP, Willpower, Sanity, Stamina) before session 1.
Roll loop reminder (Cyberpunk RED)
Cyberpunk RED checks are Stat + Skill + 1d10 vs a Difficulty Value (DV). Your Role Ability defines your specialty, and cyberware adds power at a Humanity cost.
Example: REF 7 + Handgun 6 + 1d10 vs DV 15: you need 3+ on the d10 to hit.
Key facts
- 10 Roles: Netrunner, Solo, Tech, Medtech, Media, Exec, Lawman, Fixer, Nomad, Rockerboy
- d10 system: Roll Stat + Skill + 1d10 against Difficulty Value
- Improvement Points (IP): Used instead of XP for advancement
- Cyberware system: Enhance abilities but cost Humanity
- Role Abilities: Unique powers for each Role
- Combat system: Fast-paced action with armor, weapons, and cyberware
Common mistakes
- Mistake: Starting with optimized stats and reverse-engineering a concept. Fix: Concept first, math second, produces a character you actually want to play.
- Mistake: Skipping the final-pass step. Fix: Final pass closes the gap between mechanics and concept, half a character without it.
Context (system overview)
Cyberpunk RED is a tabletop RPG set in Night City in the year 2045, a dystopian future where corporations rule, cyberware is common, and life is cheap. Players take on the roles of Edgerunners: cyberpunks, netrunners, solos, and other denizens of the mean streets trying to survive and thrive in a world of chrome and corruption.