Problem → workflow → tool
Keeping campaign notes in Dungeons & Dragons 5th Edition
Keep sessions, characters, and notes in one place so your table stays aligned. Use the links below to apply the workflow in Dungeons & Dragons 5th Edition and keep it consistent across sessions.
Workflow (do this first)
- Create the campaign in one tool, single source of truth for the table.
- After each session: one-paragraph recap plus any rules calls the GM made.
- NPC log: name, faction, motivation, one line each is enough to keep continuity.
- Tag scenes with the characters present so you can search by player or PC later.
D&D 5e resolves rolls with a d20: roll 1d20, add your ability modifier and proficiency bonus if it applies, and meet or beat a Difficulty Class (or the target's Armor Class for attacks). Advantage and disadvantage have you roll two d20s and keep the better or worse.
Key facts
- 12 classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard
- 9 races (SRD): Human, Elf, Dwarf, Halfling, Dragonborn, Gnome, Half-Elf, Half-Orc, Tiefling
- 6 ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
- d20 system: Roll d20 + modifier vs. Difficulty Class (DC) or Armor Class (AC)
- Proficiency bonus: Scales from +2 to +6 across levels 1-20
- Advantage/disadvantage: Roll 2d20 and take higher or lower instead of flat modifiers
Common mistakes
- Mistake: Notes in a Discord chat nobody can find next week. Fix: Persistent campaign space, searchable, ordered by session, linked to characters.
- Mistake: Per-player notes that don’t share. Fix: One shared timeline; private side-notes are fine, but the canonical recap is communal.
Context (system overview)
Dungeons & Dragons 5th Edition is the world's most popular tabletop roleplaying game, where players create heroic adventurers and explore fantastical worlds filled with magic, monsters, and mystery. Using a d20-based system, players roll a twenty-sided die plus modifiers to determine the outcome of attacks, skill checks, and saving throws.