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Keeping campaign notes in Draw Steel

Keep sessions, characters, and notes in one place so your table stays aligned. Use the links below to apply the workflow in Draw Steel and keep it consistent across sessions.

Workflow (do this first)

  1. Create the campaign in one tool, single source of truth for the table.
  2. After each session: one-paragraph recap plus any rules calls the GM made.
  3. NPC log: name, faction, motivation, one line each is enough to keep continuity.
  4. Tag scenes with the characters present so you can search by player or PC later.
Roll loop reminder (Draw Steel)

Draw Steel resolves actions with power rolls: 2d10 plus a characteristic, read against outcome tiers rather than pass/fail, tier 1 (11 or less), tier 2 (12-16), and tier 3 (17+). Even low tiers usually do something; higher tiers do it better.

Example: 2d10 + Might 2 totalling 15 lands tier 2: the attack hits with its middle effect line.

Key facts

  • 2d10 Power Roll with 3 tiers: Tier 1 (≤11), Tier 2 (12-16), Tier 3 (17+)
  • 9 classes: Censor, Conduit, Elementalist, Fury, Null, Shadow, Tactician, Talent, Troubadour
  • 12 ancestries: Devil, Dragon Knight, Dwarf, Hakaan, High Elf, Human, Wode Elf, and more
  • 5 characteristics: Might, Agility, Reason, Intuition, Presence
  • Edge & bane system: one edge is +2, one bane is -2; a double edge or bane shifts the tier instead of stacking further
  • Kit system: Equipment loadouts that define your combat style

Common mistakes

  • Mistake: Notes in a Discord chat nobody can find next week. Fix: Persistent campaign space, searchable, ordered by session, linked to characters.
  • Mistake: Per-player notes that don’t share. Fix: One shared timeline; private side-notes are fine, but the canonical recap is communal.

Context (system overview)

Draw Steel is a heroic tactical RPG by MCDM Productions that uses a 2d10 Power Roll system with tier-based results. Characters are defined by their ancestry, culture, career, class, and kit. The game emphasizes cinematic combat, meaningful character choices, and a world where heroes stand against overwhelming darkness.

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