Problem → workflow → tool
Rolling dice online in Werewolf: The Apocalypse 5th Edition
Use a system-accurate roller so results match the game’s mechanics. Use the links below to apply the workflow in Werewolf: The Apocalypse 5th Edition and keep it consistent across sessions.
Workflow (do this first)
- Pick the roller that matches the system, pool, percentile, exploding d6, 2d12 Hope/Fear, etc.
- Set difficulty / DV / target before pressing roll, not after.
- Apply modifiers inside the roll, not as re-rolls or after-the-fact tweaks.
- Save the roll to history so the table can audit crits and botches later.
Roll loop reminder (Werewolf)
Werewolf W5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, with criticals on paired 10s. Rage dice replace part of your pool and can push results brutal, power at the cost of control.
Example: Two 10s make a critical; if Rage dice drove it, the win comes with the wolf off the leash.
Key facts
- 5 Auspices: Ahroun, Galliard, Philodox, Ragabash, Theurge
- Tribe system: Cultural affiliations like Black Furies, Silver Fangs, Hart Wardens, Ghost Council, Galestalkers
- Renown system: Glory (combat), Honor (tradition), Wisdom (spirit)
- 5 Forms: Homid, Glabro, Crinos, Hispo, Lupus
- Gift system: Auspice and Tribe-based powers
- Rage mechanics: Fuels transformations and combat
Common mistakes
- Mistake: Using a generic 1d20 roller for a pool or percentile system. Fix: Pick the system-specific roller, pools, hunger, sanity loss, and crits all key off it.
- Mistake: Re-rolling until you like the result. Fix: One roll per intent; if you want another attempt, change position, resources, or stakes first.
Context (system overview)
Werewolf: The Apocalypse 5th Edition is a tabletop RPG where you play as Garou, werewolves fighting against the corruption of the Wyrm. As warriors of Gaia, you balance your human side with your wolf nature, tracking Renown, wielding Gifts, and maintaining your connection to the spirit world.