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Call of Cthulhu 7th Edition Occupations
All 22 occupations available in Call of Cthulhu 7th Edition
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Your occupation in Call of Cthulhu 7th Edition represents your character's professional background and area of expertise. Occupations are Call of Cthulhu's version of classes, and some players call them professions or jobs. Choose from 22 different occupations, each providing unique skill points and a credit rating range.
Occupations at a glance
| Occupation | Credit Rating | Skill Points | Key Skills | Summary |
|---|---|---|---|---|
| Antiquarian Dealer in rare books, artifacts, and historical objects | 30-70% | EDU × 4 | Appraise, Art/Craft, History, Library Use | Dealer in rare books, artifacts, and historical objects |
| Artist Creative professional who expresses ideas through art | 9-50% | EDU × 2 + (DEX × 2 or POW × 2) | Art/Craft, History, Persuade, Psychology | Creative professional who expresses ideas through art |
| Author Writer who creates stories and researches topics | 9-30% | EDU × 4 | Art/Craft, History, Library Use, Language | Writer who creates stories and researches topics |
| Clergyman Religious leader who provides spiritual guidance | 9-60% | EDU × 4 | Accounting, History, Library Use, Listen | Religious leader who provides spiritual guidance |
| Criminal Lawbreaker who lives by scams, theft, or violence, and knows how to avoid trouble (or disappear when it arrives). | 5-65% | EDU × 2 + (DEX × 2 or STR × 2) | Disguise, Fighting, Firearms, Locksmith | Lawbreaker who lives by scams, theft, or violence, and knows how to avoid trouble (or disappear when it arrives). |
| Dilettante Wealthy amateur who pursues interests as hobbies | 50-99% | APP × 2 + EDU × 2 | Art/Craft, Firearms, Language, Ride | Wealthy amateur who pursues interests as hobbies |
| Doctor of Medicine Medical professional who treats injuries and illnesses | 30-80% | EDU × 4 | First Aid, Language, Medicine, Psychology | Medical professional who treats injuries and illnesses |
| Drifter Wanderer who lives on the road, surviving on odd jobs, street smarts, and knowing when to move on. | 0-5% | EDU × 2 + (APP × 2 or DEX × 2 or STR × 2) | Climb, Jump, Listen, Navigate | Wanderer who lives on the road, surviving on odd jobs, street smarts, and knowing when to move on. |
| Engineer Technical professional who designs and builds systems | 30-60% | EDU × 4 | Art/Craft, Electrical Repair, Library Use, Mechanical Repair | Technical professional who designs and builds systems |
| Entertainer Performer who works crowds for a living. Good at reading a room, keeping attention, and getting people to talk. | 9-70% | APP × 2 + EDU × 2 | Art/Craft, Disguise, Psychology, Listen | Performer who works crowds for a living. Good at reading a room, keeping attention, and getting people to talk. |
| Journalist News reporter who investigates stories and uncovers the truth | 9-30% | EDU × 4 | Art/Craft, History, Library Use, Language | News reporter who investigates stories and uncovers the truth |
| Lawyer Legal professional who represents clients | 30-80% | EDU × 4 | Accounting, Law, Library Use, Persuade | Legal professional who represents clients |
| Librarian Information professional who manages libraries | 9-35% | EDU × 4 | Accounting, Language, Library Use, Occult | Information professional who manages libraries |
| Occultist Student of the occult and supernatural phenomena | 9-65% | EDU × 4 | Anthropology, History, Library Use, Occult | Student of the occult and supernatural phenomena |
| Officer Law enforcement officer who maintains order | 9-30% | EDU × 2 + (DEX × 2 or STR × 2) | Firearms, First Aid, Law, Persuade | Law enforcement officer who maintains order |
| Parapsychologist Researcher who studies paranormal phenomena | 9-30% | EDU × 4 | Anthropology, History, Library Use, Occult | Researcher who studies paranormal phenomena |
| Photographer Visual artist who documents events through photography | 9-30% | EDU × 4 | Art/Craft, Persuade, Psychology, Science | Visual artist who documents events through photography |
| Private Investigator Professional investigator who solves cases for clients | 9-30% | EDU × 2 + (DEX × 2 or STR × 2) | Disguise, Law, Library Use, Persuade | Professional investigator who solves cases for clients |
| Professor Academic who teaches and researches, with deep knowledge in a field and access to libraries, colleagues, and institutions. | 20-70% | EDU × 4 | Library Use, Language, Psychology, Science | Academic who teaches and researches, with deep knowledge in a field and access to libraries, colleagues, and institutions. |
| Psychiatrist Medical professional who treats mental illness | 30-80% | EDU × 4 | Language, Medicine, Persuade, Psychoanalysis | Medical professional who treats mental illness |
| Scientist Researcher who studies natural phenomena | 9-50% | EDU × 4 | Language, Library Use, Spot Hidden, Science | Researcher who studies natural phenomena |
| Student Learner working through school or university, with broad exposure to subjects and a network of peers and mentors. | 5-10% | EDU × 4 | Language, Library Use, Listen, Persuade | Learner working through school or university, with broad exposure to subjects and a network of peers and mentors. |
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Parapsychologist
Researcher who studies paranormal phenomena
Photographer
Visual artist who documents events through photography
Private Investigator
Professional investigator who solves cases for clients
Professor
Academic who teaches and researches, with deep knowledge in a field and access to libraries, colleagues, and institutions.
Psychiatrist
Medical professional who treats mental illness
Overview
All 22 occupations in Call of Cthulhu 7th Edition, with what each one gives your character. Open any occupation for its full rules, tips, and FAQ.
All Occupations
antiquarian (CR: 30-70)
artist (CR: 9-50)
author (CR: 9-30)
clergyman (CR: 9-60)
criminal (CR: 5-65)
dilettante (CR: 50-99)
doctor_of_medicine (CR: 30-80)
drifter (CR: 0-5)
engineer (CR: 30-60)
entertainer (CR: 9-70)
journalist (CR: 9-30)
lawyer (CR: 30-80)
librarian (CR: 9-35)
occultist (CR: 9-65)
officer (CR: 9-30)
parapsychologist (CR: 9-30)
photographer (CR: 9-30)
private_investigator (CR: 9-30)
professor (CR: 20-70)
psychiatrist (CR: 30-80)
scientist (CR: 9-50)
student (CR: 5-10)
Occupations are Call of Cthulhu's version of classes
If you come from Dungeons & Dragons or another class-based game, occupations are the closest thing Call of Cthulhu 7th Edition 7th edition has to classes. Some players also call them professions or jobs. Instead of granting spells or combat features, an occupation decides which skills your investigator starts with and how many occupation skill points you get, along with a credit rating range that sets your starting wealth.
How to choose your occupation
When selecting your occupation, think about:
- Investigation Style: What skills does your character need?
- Credit Rating: How wealthy is your character?
- Contacts: What connections does this occupation provide?
- Story Role: How does this profession fit your chronicle?
Your occupation determines your starting skills and resources. Choose one that complements your character concept and the campaign's themes.
FAQ: Does Call of Cthulhu have classes?
Not in the traditional sense. Call of Cthulhu 7th Edition 7th edition has no character classes. Occupations fill that role: your occupation is your investigator's profession (some players also call these professions or jobs) and it determines your starting skills, occupation skill points, and credit rating. Pick the occupation that matches the character you want to play instead of choosing a class.