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- /Cryptography
Cyberpunk RED skill
Cryptography
Key facts
- Stat
- INT
- Category
- education
- Linked Stat
- INT
- Resolution
- 1d10 plus INT plus skill level against a DV set by the situation. A natural 10 lets you roll again and add, a natural 1 makes you roll again and subtract.
- Typical use
- breaking a cipher, securing a message, or analyzing an encrypted data package.
Overview
Cryptography is the skill of hiding and uncovering meaning in data. It covers ciphers, key management, and the analysis of coded messages, whether the code is a corporate encryption scheme or a street gang's private slang. It gives a character the ability to read what was meant to be unreadable, or to protect a message from people who would prefer to read it. Netrunners and Medias rely on it most, since both work with data that someone paid to keep private.
How it works
Category: Education
Tips and playstyle
Best for: Netrunners first, then Techs, Medias, and Fixers who move sensitive information. Character concepts: Codebreaker for hire, secure-courier fixer, former corporate security analyst, journalist protecting a source. Synergies: Library Search finds the encrypted file, Cryptography reads it, and Electronics/Security Tech gets you physical access to the device that holds it.
Frequently asked questions
Is Cryptography the same as hacking?
No. Hacking gets you into a system. Cryptography reads or protects the data once you are there, or when you only have the message.
Can I use it without a cyberdeck?
Yes. Analyzing a coded note or a recorded transmission needs knowledge, not a deck.
How high should I take it at creation?
Skills cap at 6 during character creation and 10 afterwards. Take it high if it defines your role, and around 2 to 3 if it is a supporting talent.