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Cyberpunk RED skill
Deduction
Key facts
- Stat
- INT
- Category
- education
- Linked Stat
- INT
- Resolution
- 1d10 plus INT plus skill level against a DV set by the situation. A natural 10 lets you roll again and add, a natural 1 makes you roll again and subtract.
- Typical use
- connecting clues, working out a motive, or spotting the lie in an otherwise good story.
Overview
Deduction is reasoning from evidence to a conclusion. A Lawman uses it to name a suspect, a Media uses it to connect a story, and a runner uses it to work out who sold them out. It is the skill that makes a pile of small facts into a single answer. Perception finds the clues, but Deduction decides what they add up to, and a character with both rarely misses what is going on in a room.
How it works
Category: Education
Tips and playstyle
Best for: Lawmen, Medias, Fixers, and any character who plays the investigator. Character concepts: Street detective, investigative reporter, corporate fixer who always knows who is lying, retired solo who reads a room. Synergies: Perception supplies the clues, Criminology gives them context, and Human Perception tells you which witness to believe.
Frequently asked questions
How should a Game Master use Deduction?
As a way to hand the table a conclusion once the characters have gathered enough evidence, rather than waiting for the players to assemble it unaided.
Is it better than Perception?
They do different jobs. Perception notices, Deduction concludes.
How high should I take it at creation?
Skills cap at 6 during character creation and 10 afterwards. Take it high if it defines your role, and around 2 to 3 if it is a supporting talent.