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Daggerheart domain
Blade
Blade is a domain in Daggerheart: martial mastery, weapon technique, and pressing an attack home.
Last reviewed
Overview
Blade is the domain of hitting things properly. Its cards are weapon techniques: strikes that punish a target for moving, follow-ups that chain off a hit, and forms that turn a whole turn into damage. It carries no magic of its own, which is why it reads as the most straightforward pool in the game. It is shared by the Guardian (with Valor) and the Warrior (with Bone), and both of those classes lead with Strength. That makes Blade the offensive half of two very different builds: the Guardian uses it to punish anyone who walks past them, while the Warrior uses it as the main event.
How it works
Classes: Guardian (paired with Valor) and Warrior (paired with Bone). Both lead with Strength, the primary trait behind melee attack rolls. Card Types: Weapon techniques, combat stances, damage-boosting maneuvers, and reactions that trigger off an enemy action. Damage comes from the weapon or card dice and is reduced by the target's armor score before it marks HP slots. Themes: Martial mastery, weapon techniques, and combat prowess.
Tips and playstyle
Best for: Warriors who want the best offense in the game, and Guardians who need something to do with the enemies they have pinned down. Character concepts: Duelist, sellsword captain, arena champion, weapon master who names every blade they own. Synergies: Strength drives the melee attack rolls that Blade cards attach to, and Agility still sets your Evasion, so a pure Blade build accepts being hit in exchange for hitting harder. Blade with Valor makes a defender who counters; Blade with Bone makes a hunter who finishes. Experiences about soldiering or duelling add weight on top of the trait.
Frequently asked questions
Is Blade worth taking if I am not a melee fighter?
You do not choose domains freely. Your class grants two of them, and only the Guardian and the Warrior have Blade, so a non-melee character never has access to it.
Do Blade cards deal more damage than a plain attack?
They change how an attack works more than how much it rolls: extra targets, triggered follow-ups, conditions attached to a hit. The target still subtracts armor score from the total before any of it marks an HP slot.
Blade or Bone for a Warrior?
The Warrior gets both. Blade covers weapon technique and sustained melee pressure, Bone covers the hunt, positioning, and primal ferocity, so most Warriors take a spread and let the fiction of the fight decide which card comes out.