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Daggerheart domain

Bone

Bone is a domain in Daggerheart: The domain of the hunt, survival, and primal ferocity at close quarters.

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Overview

Bone is the predator domain. Its cards cover tracking, endurance, positioning against prey, and the moment the pursuit turns into violence. Where Blade is trained technique, Bone is the thing that trained technique is imitating. It belongs to the Ranger (paired with Sage) and the Warrior (paired with Blade), which is an unusual split: the Ranger leads with Agility and the Warrior with Strength, so the same card pool gets rolled through two different bodies. One stalks and shoots, the other closes and breaks, and both are drawing on the same idea of the hunt.

How it works

Classes: Ranger (paired with Sage) and Warrior (paired with Blade). The Ranger's primary trait is Agility and the Warrior's is Strength. Card Types: Tracking and pursuit abilities, ferocious strikes, endurance and recovery under pressure, and movement options that set up a kill. Several of the harder-hitting options are paid for with stress rather than Hope. Themes: The hunt, survival, and primal ferocity.

Tips and playstyle

Best for: Rangers who want to run down a target across a wilderness, and Warriors who prefer feral aggression to formal swordplay. Character concepts: Monster hunter, wolf-raised scout, bounty tracker, beast-bonded skirmisher, a soldier who came back from the border wrong. Synergies: Instinct supports the tracking and sensing side of Bone even though neither class leads with it, so a second trait there widens what the domain can do. Bone with Sage (the Ranger) covers the whole wilderness, hunt and heal alike. Bone with Blade (the Warrior) is the most purely offensive domain pair in the game.

Frequently asked questions

Is Bone about necromancy?

No. In Daggerheart, Bone is the hunt, survival, and primal ferocity, not the undead. Shadow and hidden things live in Midnight, and raw magical energy lives in Arcana.

Which class gets more out of Bone?

They use it differently. The Ranger rolls Agility and leans on pursuit, positioning, and ranged work; the Warrior rolls Strength and leans on ferocity up close. The card pool is the same, the fiction around it is not.

Does Bone help outside combat?

Yes. Tracking, foraging, enduring bad terrain, and reading a trail are all Bone territory, and they pair with Instinct rolls and an Experience such as survived a shipwreck to carry travel scenes.