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Dungeons & Dragons 5th Edition skill

Sleight of Hand

Sleight of Hand is a skill in Dungeons & Dragons 5th Edition: Lifting purses, palming objects, planting evidence, and pulling tricks with quick hands. Ability: DEX.Last reviewed

Key facts

Ability
DEX
Common checks
Planting an object on someone, concealing an item on your body, lifting a coin purse, sliding a card from the deck, palming a small object during a search.
Contests
Pickpocketing is usually a Dexterity (Sleight of Hand) check against the target's Wisdom (Perception), often their passive score.
Thieves' tools
Picking locks and disarming traps is a Dexterity check with thieves' tools, a separate proficiency; Sleight of Hand does not replace it unless the GM allows.
Typical DCs
10 to hide a coin in a closed fist, 15 to lift a purse from a distracted target, 20 or more against an alert guard.

Overview

Sleight of Hand is the Dexterity skill for manual trickery: slipping a key off a guard's belt, hiding a dagger during a search, or swapping a real gem for glass mid-conversation. It comes up in heists, in cities where the party is watched, and in any scene where something has to change owners without anyone noticing.

How it works

Ability: Dexterity

Tips and playstyle

Best for: Rogues, the only class with it on the list, and Bards taking it as a free pick. Character concepts: Pickpocket, stage magician, card sharp, cutpurse, smuggler, thief guild initiate. Synergies: Pairs with Stealth and Deception for a complete thief. Performance provides the misdirection that makes the trick work.

Frequently asked questions

Can I steal a weapon from an enemy's hand in combat?

Not by the core rules. Held items are not subject to pickpocketing. Some GMs allow a contested check as an action; ask before trying.

Is Sleight of Hand the lockpicking skill?

No. Locks use thieves' tools proficiency with a Dexterity check. Rogues get both, which is why they are confused so often.