Dungeons & Dragons 5th Edition skill
Sleight of Hand
Sleight of Hand is a skill in Dungeons & Dragons 5th Edition: Lifting purses, palming objects, planting evidence, and pulling tricks with quick hands.
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Key facts
- Ability
- DEX
Overview
Sleight of Hand is the Dexterity skill for manual trickery: slipping a key off a guard's belt, hiding a dagger during a search, or swapping a real gem for glass mid-conversation. It comes up in heists, in cities where the party is watched, and in any scene where something has to change owners without anyone noticing.
How it works
Ability: Dexterity Common checks: Planting an object on someone, concealing an item on your body, lifting a coin purse, sliding a card from the deck, palming a small object during a search. Contests: Pickpocketing is usually a Dexterity (Sleight of Hand) check against the target's Wisdom (Perception), often their passive score. Thieves' tools: Picking locks and disarming traps is a Dexterity check with thieves' tools, a separate proficiency; Sleight of Hand does not replace it unless the GM allows. Typical DCs: 10 to hide a coin in a closed fist, 15 to lift a purse from a distracted target, 20 or more against an alert guard.
Tips and playstyle
Best for: Rogues, the only class with it on the list, and Bards taking it as a free pick. Character concepts: Pickpocket, stage magician, card sharp, cutpurse, smuggler, thief guild initiate. Synergies: Pairs with Stealth and Deception for a complete thief. Performance provides the misdirection that makes the trick work.
Frequently asked questions
Can I steal a weapon from an enemy's hand in combat?
Not by the core rules. Held items are not subject to pickpocketing. Some GMs allow a contested check as an action; ask before trying.
Is Sleight of Hand the lockpicking skill?
No. Locks use thieves' tools proficiency with a Dexterity check. Rogues get both, which is why they are confused so often.