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Dungeons & Dragons 5th Edition Skills

All 18 skills available in Dungeons & Dragons 5th EditionLast reviewed

Dungeons & Dragons 5th Edition has 18 skills, and each one belongs to an ability: Strength (Athletics); Dexterity (Acrobatics, Sleight of Hand and Stealth); Intelligence (Arcana, History, Investigation, Nature and Religion); Wisdom (Animal Handling, Insight, Medicine, Perception and Survival); Charisma (Deception, Intimidation, Performance and Persuasion). Constitution has no skills. This page is the skill list: what each skill covers and when to roll it. For how a check is rolled (DCs, proficiency bonus, advantage, passive checks), see the Dungeons & Dragons 5th Edition skill rules.

How do skill checks work? See the Dungeons & Dragons 5th Edition skill rules.

Skills at a glance

SkillAbility
Acrobatics

Balance, tumbling, and aerial maneuvers

DEX
Animal Handling

Calming, controlling, or reading animals

WIS
Arcana

Knowledge of spells, magic items, and planes

INT
Athletics

Climbing, jumping, swimming, feats of strength

STR
Deception

Lying, misleading, and disguising the truth

CHA
History

Knowledge of historical events and civilizations

INT
Insight

Reading body language and detecting lies

WIS
Intimidation

Influencing others through threats

CHA
Investigation

Searching for clues and deducing information

INT
Medicine

Stabilizing the dying, diagnosing illness

WIS
Nature

Knowledge of terrain, plants, and animals

INT
Perception

Noticing things through senses

WIS
Performance

Entertaining through music, dance, or acting

CHA
Persuasion

Influencing through diplomacy and social grace

CHA
Religion

Knowledge of deities, rites, and holy symbols

INT
Sleight of Hand

Pickpocketing, concealing objects, trickery

DEX
Stealth

Hiding, moving silently, avoiding detection

DEX
Survival

Tracking, foraging, navigating the wilderness

WIS

Skills by ability

The ability each skill uses, per the SRD. Proficiency in a skill adds your proficiency bonus to ability checks that use it; the skill rules cover DCs and the rest of the roll.

Dungeons & Dragons 5th Edition skills by ability
AbilitySkills
StrengthAthletics
DexterityAcrobatics, Sleight of Hand, Stealth
IntelligenceArcana, History, Investigation, Nature, Religion
WisdomAnimal Handling, Insight, Medicine, Perception, Survival
CharismaDeception, Intimidation, Performance, Persuasion

Overview

All 18 skills in Dungeons & Dragons 5th Edition, with what each one gives your character. Open any skill for its full rules, tips, and FAQ.

All skills

Acrobatics - Balance, tumbling, and aerial maneuvers

Animal Handling - Calming, controlling, or reading animals

Arcana - Knowledge of spells, magic items, and planes

Athletics - Climbing, jumping, swimming, feats of strength

Deception - Lying, misleading, and disguising the truth

History - Knowledge of historical events and civilizations

Insight - Reading body language and detecting lies

Intimidation - Influencing others through threats

Investigation - Searching for clues and deducing information

Medicine - Stabilizing the dying, diagnosing illness

Nature - Knowledge of terrain, plants, and animals

Perception - Noticing things through senses

Performance - Entertaining through music, dance, or acting

Persuasion - Influencing through diplomacy and social grace

Religion - Knowledge of deities, rites, and holy symbols

Sleight of Hand - Pickpocketing, concealing objects, trickery

Stealth - Hiding, moving silently, avoiding detection

Survival - Tracking, foraging, navigating the wilderness

Frequently asked questions

Which ability does each Dungeons & Dragons 5th Edition skill use?

Strength: Athletics. Dexterity: Acrobatics, Sleight of Hand and Stealth. Intelligence: Arcana, History, Investigation, Nature and Religion. Wisdom: Animal Handling, Insight, Medicine, Perception and Survival. Charisma: Deception, Intimidation, Performance and Persuasion. Constitution has no skills.

How does a skill check work?

Roll a d20, add the ability modifier for the skill and, if you are proficient in the skill, your proficiency bonus, then compare the total to the DC the GM sets. Meeting or beating the DC succeeds. The Dungeons & Dragons 5th Edition skill rules page covers DCs, advantage, passive checks and contests.

How many skills does Dungeons & Dragons 5th Edition have?

Dungeons & Dragons 5th Edition has 18 skills in this reference, including Acrobatics, Animal Handling and Arcana. Open any skill on this page for its full rules and traits.