
About the Vampire V5 GM resources
Modern gothic horror storytelling game
Vampire: The Masquerade 5th Edition is modern gothic vampire horror. Hunger dice, messy criticals, Humanity and clan banes on the sheet.
VTM V5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, and watch for criticals on 10s. Hunger dice add personal-horror volatility (messy criticals and bestial failures). The roll flow has 3 steps: Build your pool (Attribute + Skill). Roll d10s and count successes (6+). Interpret 10s (critical) and Hunger outcomes (messy critical/bestial failure) as story-forward complications.
This page collects resources for running Vampire: The Masquerade 5th Edition. It links to 6 GM topics written for this game, starting with the session zero guide.
How to use this page
- Start with session zero, then pick the topic that matches your next session. Each topic is short enough to read while prepping a Vampire: The Masquerade 5th Edition scene.
- Open the Vampire V5 dice roller when a rule asks for a roll, so the result follows the same mechanic described above.
- Track what changes on your Vampire V5 character sheet, which supports 3 creation modes, so the next session starts from the current state.
- Move to a sibling page when the question changes: quickstart, rules reference, glossary, or advancement guide. Each one is built from the same Vampire V5 data, so terms and numbers match across pages.
- Return to the Vampire: The Masquerade 5th Edition guide for the full overview, including character creation and every tool for this game.
Nothing on this page replaces the published Vampire: The Masquerade 5th Edition rulebook. It is a working reference for the table: short summaries of the 6 GM topics listed here, plus links to the tools that act on them.
GM topics
Run a one-shot
Free, ready-to-run Vampire V5 adventures, scenes, NPCs, dice calls, and endings included.