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Online character sheet for Daggerheart

Keep your sheet organized, editable, and shareable. Links below take you directly to the most relevant guides and tools for Daggerheart.

Quick workflow

  1. Open the tool and set the system.
  2. Use the system’s roll loop to keep outcomes consistent.
  3. Track only the numbers/resources that matter for this scene.
  4. After the scene: update your sheet so the next session starts clean.
Roll loop reminder

Daggerheart resolves rolls with Duality Dice: roll two d12s (one Hope die, one Fear die), add your trait modifier, and compare to a Difficulty. Which die rolls higher colors the outcome, succeeding with Hope builds your resources, while Fear feeds the GM's.

Example: Total 14 vs Difficulty 12 with the Hope die higher: you succeed with Hope and bank a Hope token.

Examples

Example: use it during a session

Keep the tool page open, apply one consistent roll loop, and update the sheet immediately after a scene so the next roll starts from the truth.

Example: solve a disagreement fast

If the table argues about a rule, use one reference page, apply it once, then move on. Consistency beats perfection mid-session.

Common mistakes

  • Mistake: opening too many tabs and losing the source of truth. Fix: keep one “primary” page open (sheet or reference) and link out only when needed.
  • Mistake: rolling without stakes. Fix: state what success changes and what failure costs before rolling.

Key facts

  • 2d12 Hope & Fear system: Narrative control shifts based on which die rolls higher
  • 9 classes with 2 subclasses each: Bard, Druid, Guardian, Ranger, Rogue, Seraph, Sorcerer, Warrior, Wizard
  • 18 ancestries: Clank, Drakona, Dwarf, Elf, Faerie, Infernis, and more
  • 6 traits: Agility, Strength, Finesse, Instinct, Knowledge, Presence
  • Domain card system: Class abilities that grow with your character
  • Critical success on doubles: Both dice showing the same number

Quick overview

Daggerheart is a heroic fantasy tabletop RPG by Darrington Press that uses a unique 2d12 Hope and Fear dice system. Players create heroes defined by their ancestry, community, class, and subclass, then embark on adventures where narrative control shifts between players and the GM based on which die rolls higher.

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