Build guide
Order of Hermes (Mage: The Ascension 20th Anniversary)
The Order of Hermes is the Traditions' classical academy: grades, houses, oaths, and centuries of accumulated formulae. Their claim is that magic obeys laws, that those laws can be written down, and that disciplined will applied through the correct formula gives a reliable result. Forces is their specialty Sphere, and their reputation for firepower follows straight from it. In play a Hermetic is the cabal's expert and often its arrogance. Preparation is your advantage: you are the mage who arrives with the effect already researched. Backgrounds matter more here than for most Traditions, so spend part of your 7 starting dots on Library, Mentor, or Node. The friction is social by design, since a Tradition organized around rank and precedent will argue with Virtual Adepts and Sons of Ether about almost everything.
The starting sheet
Every number this build starts with. Take it as your own and change anything, nothing here is locked.
Character identity
- Concept
- Structured magic with strong rituals and discipline.
- Tradition
- Order of Hermes
Attributes
- Strength
- 2
- Dexterity
- 2
- Stamina
- 2
- Charisma
- 2
- Manipulation
- 4
- Appearance
- 2
- Perception
- 3
- Intelligence
- 4
- Wits
- 3
Abilities
- Awareness
- 3
- Expression
- 2
- Etiquette
- 2
- Meditation
- 3
- Research
- 3
- Technology
- 1
- Academics
- 3
- Enigmas
- 3
- Esoterica
- 2
- Occult
- 3
- Science
- 2
Spheres
- Correspondence
- 1
- Forces
- 3
- Prime
- 2
Recommended choices
Priorities
- Define your paradigm and how you justify effects.
- Pick Spheres that support your signature style.
- Respect Paradox. Plan for consequences when you go vulgar.
Play tips
- Pre-write a few rotes your table understands quickly.
- Use Coincidental effects when you want reliability.
- Keep your magical intent clear: what changes in the scene right now?