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Fast talk (Call of Cthulhu 7th Edition)

Skills

Definition

Fast Talk represents your ability to deceive, confuse, and verbally manipulate others in the moment. It's the con artist's skill—bluffing past a guard, spinning a quick lie, creating a distraction, or pressuring someone into a snap decision before they think it through. Unlike Persuade (which builds genuine agreement over time) or Charm (which creates likability), Fast Talk works through speed, confusion, and misdirection. The effects are temporary—once the target has time to think, they may realize they've been duped. In Call of Cthulhu's 1920s setting, Fast Talk gets you past the immediate obstacle but can create problems later if the deception is discovered.

How it works

**Base Value**: 5% **Key Uses**: - Lying convincingly under pressure - Talking your way past guards or gatekeepers - Creating distractions or diversions - Pressuring someone into a quick decision **Special Rules**: Fast Talk effects are temporary. The target may later realize they were duped and become hostile. Opposed by Psychology. Multiple uses on the same target become harder.

Tips

**Build Advice**: Excellent for investigators who frequently bend the truth or need to get past obstacles quickly. Essential for con artist or journalist characters. **Occupation Synergies**: Works well with Psychology to identify what someone wants to hear, Disguise for complete identity deception, and Persuade as a backup when Fast Talk's temporary effects aren't enough. **Character Concepts**: Con artist, journalist, salesperson, spy, street-smart detective.

Frequently asked questions

What happens when Fast Talk wears off?

The target realizes they were manipulated and becomes hostile or suspicious. They may alert others, refuse further cooperation, or seek revenge. Use Fast Talk when you need results now and can deal with consequences later.

Can I Fast Talk in combat?

The Keeper decides, but brief verbal misdirection is possible—'Look out behind you!' However, it's situational and opponents in combat are highly alert.