Animal handling (Cyberpunk RED)
Definition
Animal Handling covers the care, training, and reading of animals, from guard dogs and riding stock to the engineered strays that still turn up in the Night City sprawl. It is the skill that keeps a nervous animal calm in a firefight, trains a companion to follow commands, and tells you whether the thing growling at the door is bluffing. Nomads lean on it because livestock and working animals still matter on the road, and it gives any crew a useful edge against animal-based security.
How it works
Tips
Frequently asked questions
Does Animal Handling train cyberware pets?
It covers living animals. Cyberware or drones follow the tech skills that match them, though many tables let a well-trained handler use Animal Handling to read augmented animals.
Is it worth a point at creation?
Only if the character concept involves animals. For most crews it is a flavor skill, but for a Nomad or a Lawman with a partner it earns its keep.
How high should I take it at creation?
Skills cap at 6 during character creation and 10 afterwards. Take it high if it defines your role, and around 2 to 3 if it is a supporting talent.