Persuade (Call of Cthulhu 7th Edition)
Definition
Persuade is the slow social skill. You lay out a case, you address the objection the other person has not said out loud, and you leave them convinced rather than briefly confused. It is how investigators get a coroner to release a report, a widow to open her husband's study, or a sheriff to take a warning seriously. At the table Persuade is what you reach for when you have time and a plausible position, and it is the skill that keeps producing after the scene ends. A persuaded contact stays helpful next session. This is exactly what separates it from Fast Talk, which buys you thirty seconds and a problem later.
How it works
Tips
Frequently asked questions
Persuade or Fast Talk?
Persuade when you have time and want cooperation that lasts. Fast Talk when you need the guard to look away in the next few seconds and can live with him working out what happened afterwards.
Can I Persuade someone into obvious danger?
Only against raised difficulty, and most Keepers will refuse for actions that contradict a character's core drives. Persuade works with self-interest, not against it, so give them a reason that is genuinely theirs.
Can I push a failed Persuade roll?
Usually yes, by pressing harder, staying longer, or making it personal. A pushed roll that fails again means real consequences: the door closes, the contact reports you, or the relationship is spent.