Stealth (Call of Cthulhu 7th Edition)
Definition
Stealth is hiding and moving quietly: crossing a lit hall without drawing an eye, shadowing someone through a market, holding still in a cellar while something walks past. In a game where most opponents can kill an investigator in a round or two, staying unnoticed is a more reliable survival plan than fighting. It is also the skill that lets an investigation happen at all. Half of Call of Cthulhu is looking at things people would rather you did not look at, and the difference between a scenario where you learn what the cult is doing and one where you are caught learning it is usually a single Stealth roll made in the dark.
How it works
Tips
Frequently asked questions
Can I hide from Mythos creatures?
Sometimes. Plenty of cultists and animals are fooled normally, but some entities sense in ways that Stealth does not address at all. Ask what the thing is before you bet your life on a roll.
Is hiding easier than moving?
Generally yes. Keepers usually treat staying still in good cover as a Regular roll and moving across an observed space as Hard, with running while stealthy either impossible or heavily penalized.
Does the whole group roll Stealth?
Often each investigator rolls, and the loudest one gives the group away. This is why parties tend to send one person ahead rather than moving five people through the same window.