Leadership (Cyberpunk RED)
Definition
Leadership is command presence: holding a group together under fire, giving orders that get followed, and keeping people from breaking when the plan collapses. It is not about rank, since almost nobody in an edgerunner crew has any, but about being the person others look at when something goes wrong. At the table Leadership mostly applies to NPCs. Player characters decide for themselves, so the skill earns its place with hired muscle, gang members, frightened civilians, and anyone the crew is temporarily responsible for. It is also the skill for the moment a job turns and twelve people in a corridor need to move in the same direction in the next four seconds.
How it works
Tips
Frequently asked questions
Does Leadership work on other players?
No. Player characters choose their own actions. The skill applies to NPCs: hirelings, gang members, civilians, and anyone else the GM is running.
Is Leadership worth points in a small crew?
Less so if you never command anyone. It becomes valuable the moment your campaign involves hired help, a gang, a corporate team, or civilians who need to be moved somewhere safe.
How is it different from Persuasion?
Persuasion argues one person into a decision. Leadership directs a group in the moment, usually under pressure, and depends heavily on whether they already trust you.