Wardrobe & style (Cyberpunk RED)
Definition
Wardrobe and Style is a social skill because clothing in Night City is a claim. Corporate cut, gang colors, nomad leather, and club couture each announce a status, and the wrong one gets you handled before you open your mouth. The skill runs both directions: dressing to fit a room, and reading what somebody else's outfit admits about them. It keys off COOL and sits in the Social group with Persuasion, Streetwise, Trading, and Interrogation.
How it works
Tips
Frequently asked questions
Are clothes worth skill points?
In social play, yes. Access is often gated at a door by appearance, and Persuasion never gets rolled if the bouncer turns you away.
Can Wardrobe and Style work as a disguise?
It sells a role such as corporate courier or club regular. Passing as one specific person needs Acting and forged credentials too.