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Wonder (Mage: The Ascension 20th Anniversary)

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Definition

A Wonder is a permanently enchanted magical device, an artifact imbued with Sphere effects that can be activated without the user needing to cast the magick themselves. Wonders range from simple talismans that store Quintessence to powerful artifacts that replicate high-level Sphere effects. They are the magical equivalent of technology: tools that extend a mage's capabilities beyond their personal power. Wonders are prized possessions in the Awakened world. A well-crafted Wonder can provide effects the mage cannot yet achieve with their own Spheres, offer backup when personal magick fails, and function without generating Paradox (since the enchantment is already woven into the device). However, Wonders can be stolen, damaged, or drained, and relying too heavily on devices instead of personal growth is considered a trap by many Traditions.

How it works

**Key Uses**: - Activate pre-set magical effects without personal casting - Store and deploy Quintessence - Extend capabilities beyond your current Sphere knowledge **Special Rules**: Each dot of Wonder represents the power level of the device. One-dot Wonders produce minor effects; five-dot Wonders can replicate powerful Sphere combinations. Wonders require Quintessence to activate (unless they have their own power source). Creating a Wonder requires Prime 4 and appropriate Sphere knowledge.

Tips

**Build Advice**: Excellent for mages who want reliable magical effects without the Paradox risk of personal casting. Particularly valuable if the Wonder covers gaps in the mage's Sphere knowledge. Remember that Wonders can be lost or stolen. **Tradition Synergies**: Sons of Ether are master Wonder-crafters, building Etheric devices. Order of Hermes create traditional enchanted items. Virtual Adepts design techno-magical devices. Verbena craft natural talismans and charms. **Character Concepts**: Etherite inventor with a signature device, Hermetic mage with an ancestral enchanted ring, Virtual Adept with a hacked techno-magical laptop, Verbena carrying a generations-old protective talisman.

Frequently asked questions

Do Wonders cause Paradox?

Generally, Wonders cause less Paradox than personal casting because the magical effect is already woven into the device. However, if the Wonder produces a clearly impossible effect witnessed by Sleepers, some Paradox may still accumulate. Coincidental Wonder effects are essentially Paradox-free.

Can I create my own Wonders?

Yes, with Prime 4 and the appropriate Sphere(s) for the desired effect. Creating a Wonder requires Quintessence, time, and a successful extended roll. The process is demanding but rewarding, as custom Wonders can be tailored to your exact needs.