Problem → workflow → tool
Keeping campaign notes in Daggerheart
Keep sessions, characters, and notes in one place so your table stays aligned. Use the links below to apply the workflow in Daggerheart and keep it consistent across sessions.
Workflow (do this first)
- Create the campaign in one tool, single source of truth for the table.
- After each session: one-paragraph recap plus any rules calls the GM made.
- NPC log: name, faction, motivation, one line each is enough to keep continuity.
- Tag scenes with the characters present so you can search by player or PC later.
Daggerheart resolves rolls with Duality Dice: roll two d12s (one Hope die, one Fear die), add your trait modifier, and compare to a Difficulty. Which die rolls higher colors the outcome, succeeding with Hope builds your resources, while Fear feeds the GM's.
Key facts
- 2d12 Hope & Fear system: Narrative control shifts based on which die rolls higher
- 9 classes with 2 subclasses each: Bard, Druid, Guardian, Ranger, Rogue, Seraph, Sorcerer, Warrior, Wizard
- 18 ancestries: Clank, Drakona, Dwarf, Elf, Faerie, Infernis, and more
- 6 traits: Agility, Strength, Finesse, Instinct, Knowledge, Presence
- Domain card system: Class abilities that grow with your character
- Critical success on doubles: Both dice showing the same number
Common mistakes
- Mistake: Notes in a Discord chat nobody can find next week. Fix: Persistent campaign space, searchable, ordered by session, linked to characters.
- Mistake: Per-player notes that don’t share. Fix: One shared timeline; private side-notes are fine, but the canonical recap is communal.
Context (system overview)
Daggerheart is a heroic fantasy tabletop RPG by Darrington Press that uses a unique 2d12 Hope and Fear dice system. Players create heroes defined by their ancestry, community, class, and subclass, then embark on adventures where narrative control shifts between players and the GM based on which die rolls higher.