Problem → workflow → tool
Rolling dice online in Draw Steel
Use a system-accurate roller so results match the game’s mechanics. Use the links below to apply the workflow in Draw Steel and keep it consistent across sessions.
Workflow (do this first)
- Pick the roller that matches the system, pool, percentile, exploding d6, 2d12 Hope/Fear, etc.
- Set difficulty / DV / target before pressing roll, not after.
- Apply modifiers inside the roll, not as re-rolls or after-the-fact tweaks.
- Save the roll to history so the table can audit crits and botches later.
Draw Steel resolves actions with power rolls: 2d10 plus a characteristic, read against outcome tiers rather than pass/fail, tier 1 (11 or less), tier 2 (12-16), and tier 3 (17+). Even low tiers usually do something; higher tiers do it better.
Key facts
- 2d10 Power Roll with 3 tiers: Tier 1 (≤11), Tier 2 (12-16), Tier 3 (17+)
- 9 classes: Censor, Conduit, Elementalist, Fury, Null, Shadow, Tactician, Talent, Troubadour
- 12 ancestries: Devil, Dragon Knight, Dwarf, Hakaan, High Elf, Human, Wode Elf, and more
- 5 characteristics: Might, Agility, Reason, Intuition, Presence
- Edge & bane system: one edge is +2, one bane is -2; a double edge or bane shifts the tier instead of stacking further
- Kit system: Equipment loadouts that define your combat style
Common mistakes
- Mistake: Using a generic 1d20 roller for a pool or percentile system. Fix: Pick the system-specific roller, pools, hunger, sanity loss, and crits all key off it.
- Mistake: Re-rolling until you like the result. Fix: One roll per intent; if you want another attempt, change position, resources, or stakes first.
Context (system overview)
Draw Steel is a heroic tactical RPG by MCDM Productions that uses a 2d10 Power Roll system with tier-based results. Characters are defined by their ancestry, culture, career, class, and kit. The game emphasizes cinematic combat, meaningful character choices, and a world where heroes stand against overwhelming darkness.