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Rolling dice online in Hunter: The Reckoning 5th Edition

Use a system-accurate roller so results match the game’s mechanics. Use the links below to apply the workflow in Hunter: The Reckoning 5th Edition and keep it consistent across sessions.

Workflow (do this first)

  1. Pick the roller that matches the system, pool, percentile, exploding d6, 2d12 Hope/Fear, etc.
  2. Set difficulty / DV / target before pressing roll, not after.
  3. Apply modifiers inside the roll, not as re-rolls or after-the-fact tweaks.
  4. Save the roll to history so the table can audit crits and botches later.
Roll loop reminder (Hunter)

Hunter H5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, with criticals on paired 10s. Desperation dice add power when the cell is stretched thin, and risk overreach or despair.

Example: A success driven by Desperation dice gets you there, but the danger to the cell escalates.

Key facts

  • 5 Creeds: Entrepreneurial, Faithful, Inquisitive, Martial, Underground
  • Edge system: supernatural-adjacent abilities, some drawing on Desperation dice
  • Desperation and Danger: a shared cell resource and the escalating threat pushing against it
  • Cell system: Hunters work in groups for safety
  • Monster hunting focus: Investigate, prepare, hunt
  • Human vulnerability: Still human, powerful but fragile

Common mistakes

  • Mistake: Using a generic 1d20 roller for a pool or percentile system. Fix: Pick the system-specific roller, pools, hunger, sanity loss, and crits all key off it.
  • Mistake: Re-rolling until you like the result. Fix: One roll per intent; if you want another attempt, change position, resources, or stakes first.

Context (system overview)

Hunter: The Reckoning 5th Edition is a tabletop RPG where you play as ordinary humans who've encountered the supernatural and joined the Vigil, hunting the monsters that prey on the innocent. As part of a cell, you manage Edges, track Desperation and Danger, and work together to protect the innocent.

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