Problem → workflow → tool
Rolling dice online in Hunter: The Reckoning 5th Edition
Use a system-accurate roller so results match the game’s mechanics. Use the links below to apply the workflow in Hunter: The Reckoning 5th Edition and keep it consistent across sessions.
Workflow (do this first)
- Pick the roller that matches the system, pool, percentile, exploding d6, 2d12 Hope/Fear, etc.
- Set difficulty / DV / target before pressing roll, not after.
- Apply modifiers inside the roll, not as re-rolls or after-the-fact tweaks.
- Save the roll to history so the table can audit crits and botches later.
Roll loop reminder (Hunter)
Hunter H5 uses d10 dice pools: roll Attribute + Skill, count successes on 6+, with criticals on paired 10s. Desperation dice add power when the cell is stretched thin, and risk overreach or despair.
Example: A success driven by Desperation dice gets you there, but the danger to the cell escalates.
Key facts
- 5 Creeds: Entrepreneurial, Faithful, Inquisitive, Martial, Underground
- Edge system: supernatural-adjacent abilities, some drawing on Desperation dice
- Desperation and Danger: a shared cell resource and the escalating threat pushing against it
- Cell system: Hunters work in groups for safety
- Monster hunting focus: Investigate, prepare, hunt
- Human vulnerability: Still human, powerful but fragile
Common mistakes
- Mistake: Using a generic 1d20 roller for a pool or percentile system. Fix: Pick the system-specific roller, pools, hunger, sanity loss, and crits all key off it.
- Mistake: Re-rolling until you like the result. Fix: One roll per intent; if you want another attempt, change position, resources, or stakes first.
Context (system overview)
Hunter: The Reckoning 5th Edition is a tabletop RPG where you play as ordinary humans who've encountered the supernatural and joined the Vigil, hunting the monsters that prey on the innocent. As part of a cell, you manage Edges, track Desperation and Danger, and work together to protect the innocent.