Vampire: The Masquerade 5th Edition clan
Salubri
Salubri is a clan in Vampire V5: The hunted healers and warrior-mystics with a third eye.
Last reviewed
Key facts
- Disciplines
- auspex, dominate, fortitude
Overview
The Salubri are the hunted of the Kindred, a tiny clan of healers and warrior-mystics nearly wiped out by the Tremere centuries ago and treated as taboo by much of the Camarilla. They are split into two informal traditions: healers who walk a path of mercy and atonement, and warriors who hunt diablerists and other monstrous Kindred. All Salubri bear a third eye on their forehead, which marks them as Salubri to anyone who knows what to look for. Salubri characters excel at sensing the unseen, controlling minds, and enduring punishment. Their Disciplines (Auspex, Dominate, and Fortitude) make them resilient counselors and investigators. However, their clan bane (the Third Eye) opens and weeps blood whenever they use their Disciplines, making them conspicuously identifiable and a tempting diablerie target.
How it works
Clan Disciplines: Auspex, Dominate, Fortitude Clan Bane - Hunted (Third Eye): When a Salubri uses a Discipline power, the third eye on their forehead opens and weeps blood. Anyone with knowledge of the clan recognizes the sign instantly. Salubri also draw more Kindred predators than other clans, many believe drinking Salubri vitae brings power, making them targets for diablerie. ST may add complications based on Bane Severity. Compulsion - Atonement: When triggered, you must aid, heal, or apologize to a being you have wronged, even a slight wrong. You take a two-dice penalty to all rolls until you've made some form of restitution to the affected party. Starting Disciplines: Choose 3 dots among Auspex, Dominate, and Fortitude (max 2 dots in any single Discipline at creation).
Tips and playstyle
Character Concepts: Hospice nurse, therapist, monastic warrior, anti-diablerie hunter, social worker, philosopher, end-of-life counselor. Playstyle: Salubri suit players who want a morally complex, healer-or-warrior character with a constant low-grade danger of being hunted. The clan rewards careful Discipline use (since every activation reveals you) and rewards investment in Humanity-preserving roleplay. Pair with Predator Types like Consensualist (consensual feeding aligns with healer ethics) or Farmer (avoid harming mortals). Synergies: Auspex for empathic and investigative work. Dominate for steering troubled minds. Fortitude for surviving the inevitable attempt on your life. Invest in Medicine, Empathy, and Insight skills.
Frequently asked questions
Why did the Tremere hunt the Salubri?
In canon the Tremere diablerized the Salubri Antediluvian and built much of their early magical power on the clan's ruin. The hunt continued for centuries, leaving the Salubri reduced to a handful of survivors. With the Tremere weakened in V5, some Salubri see an opportunity for revenge or rebuilding.
Healer or warrior Salubri, which should I play?
Both are mechanically identical (same Disciplines, same bane) but stylistically opposite. Healer Salubri pursue mercy, counseling, and end-of-life care. Warrior Salubri hunt diablerists and abyssal threats. Many Salubri carry both impulses and shift between them depending on circumstance.
Is the third eye literal?
Yes. It is a physical third eye on the forehead, usually closed and inert. When the Salubri uses any Discipline, it opens and weeps blood. Some Salubri hide it under hair, hats, or makeup, but anyone who shakes their hair loose during Discipline use is immediately recognizable.